StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
39 Posts 868 Replies 27,720 Reputation

Well, I hope they fix the human/AI difference in the processing of subsequent attacks on cities ( https://forums.elementalgame.com/454988 ), preferably by making them all regenerate defenders. Having none would give too much advantage to humans, having the AI being the only type of player that can regenerate defenders is not an advantage I think should be given to an AI, the best system I think would be to regenerate ALL defenders each

49 Replies 206,809 Views

Well the problem is that it doesn't happen for everyone. I don't get that problem any more. Maybe you could submit some files to Stardock to help them pinpoint the problem. It could also be to do with the amount of memory you have free. As I said, I don't have this problem on my end.

5 Replies 15,751 Views

I attacked a city, cleared most of the militia, and lost. Then I attacked again with another hero and all the militia are back. I would like it if: either 1. BOTH human and AI get militia regenerated ALL the time, or 2. BOTH human and AI get militia regenerated NONE of the time. Personally I prefer 1. as 2. allows the human to sacrifice a useless unit in order to make their proper attack easy. This rule that is different for AI than human is a copout and I don't

17 Replies 17,958 Views

I am not having a problem with the game crashing randomly, however it still builds up memory usage on bigger maps with more opponents. I find a memory defragmenter is very useful when used with this game. I use System Mechanic's one but that costs, I'm sure there is a free one that does the job. What I do when the game starts getting a bit slow is save the game (which can take a while) and then quit and use the memory defragmenter. However, you are talking ab

2 Replies 3,848 Views

Hi davrovana, is it possible if you and/or Primal Savage could make the Sorcerer compatible with the Paths part of XtraDeconstruct? For example, the Mage and Gravelord are counted as Wizards, which means they get an initiative bonus for wizard ranged staffs, and can use Mage-only equipment. Do you think that your Sorcerer would count as a Wizard for these two purposes? I think so, but it's your decision. =)

14 Replies 87,508 Views

Added an update to NoXPSplitXtraDeconstructCompatible so that Bacco the Beggar now shows up with NoExperienceSplit and the "Potential" unit skill, as I think Potential is quite appropriate given the event Bacco appears in. This is how he has appeared for a while in my mod, it's just that XtraDeconstruct changes had overshadowed it. Now they don't. =) Have fun!

75 Replies 78,852 Views

PrimalSavage, you seem to have used a "Champion_Bacco_XD" InternalName for Bacco the Beggar in your latest version of XtraDeconstruct, but there doesn't appear to be a hero with that InternalName in your XtraDeconstruct pack. For some reasons it still gives you a basic version of Bacco despite there not being a Bacco of that InternalName, I don't know how it does that. But even if you do make one, I am overriding it in my NoXPSplit mod so that he can have No Experience Spl

2,228 Replies 8,563,888 Views

Updated to "ModsPt2c.zip" and updated multi-mod installation instructions. EDIT 1: Updated to ModsPt2d.zip, now includes updated XtraDeconstruct (version 1.7c), Ninja Mod And NoXPSplit Unlikely Heroes modmod, note that you need to download the files for the DLC that you have installed (I had installed the files for DLC02-04, as I have every DLC except leader pack, however this may have caused problems if you don't have them or have disabled them, or if you have leaders pack withou

49 Replies 206,809 Views

No, the files are too big. But I do have a download on my mods site, " http://legendaryheroesmods.stevenaus.fastmail.com.au ". NOTE 1: The instructions have changed, check below for current instructions. NOTE 2: The entire Mods.arc has been updated to Mods2.arc, so if you downloaded it before the 13th August 2014, please download the five chunks of Mods2.arc and delete the Mods.arc file tha

49 Replies 206,809 Views

I don't think the Sword Quest is working. You get it after picking the Paladin Path but when you cast it doesn't appear to create a quest location, and I don't think anything happens later in the game either. AFAIK any Quest in the core or mods folders counts as an available quest to appear on the map. Maybe we could ask Stardock for a Quest tag that prevents it from being chosen to be placed on the map at start.

73 Replies 110,932 Views

I recently spontaneously lost a game by conquest, when I hadn't lost any cities or my sov. Oh, and I got some sort of "Leader" achievement for losing. I loaded the autosave and continued on. All the best with working out what happened!

3 Replies 10,278 Views

Just for those who are interested in my I Need To Move mod or my NoXPSplit mod (which fully includes I Need To Move and prevents most Quest and Event heroes from causing any XP splitting in battles) and XtraDeconstruct compatibility, both mods are now fully compatible with XtraDeconstruct 1.7 versions including 1.7c. And of course they are also compatible with Legendary Heroes version 1.7. =)

2,228 Replies 8,563,888 Views