Paladin weapons don't seem to require Paladins, and then there's that issue the someone reported to Stardock that a lot of the correct class were unable to use that class' items. Note, I know you're not responsible for all that, just wondering if you could fix anything.
StevenRLynchAbundanceThatIAM
Well, I hope they fix the human/AI difference in the processing of subsequent attacks on cities ( https://forums.elementalgame.com/454988 ), preferably by making them all regenerate defenders. Having none would give too much advantage to humans, having the AI being the only type of player that can regenerate defenders is not an advantage I think should be given to an AI, the best system I think would be to regenerate ALL defenders each
Sounds like a good idea.
Whatever feels best for you, in your heart of hearts, may you achieve joyously! I believe we have infinity, so take the time that's best for you. =) All the best!
All the best to be the best you can be! With the will, practically anything is possible. =)
Well the problem is that it doesn't happen for everyone. I don't get that problem any more. Maybe you could submit some files to Stardock to help them pinpoint the problem. It could also be to do with the amount of memory you have free. As I said, I don't have this problem on my end.
I attacked a city, cleared most of the militia, and lost. Then I attacked again with another hero and all the militia are back. I would like it if: either 1. BOTH human and AI get militia regenerated ALL the time, or 2. BOTH human and AI get militia regenerated NONE of the time. Personally I prefer 1. as 2. allows the human to sacrifice a useless unit in order to make their proper attack easy. This rule that is different for AI than human is a copout and I don't
I am not having a problem with the game crashing randomly, however it still builds up memory usage on bigger maps with more opponents. I find a memory defragmenter is very useful when used with this game. I use System Mechanic's one but that costs, I'm sure there is a free one that does the job. What I do when the game starts getting a bit slow is save the game (which can take a while) and then quit and use the memory defragmenter. However, you are talking ab
Hi davrovana, is it possible if you and/or Primal Savage could make the Sorcerer compatible with the Paths part of XtraDeconstruct? For example, the Mage and Gravelord are counted as Wizards, which means they get an initiative bonus for wizard ranged staffs, and can use Mage-only equipment. Do you think that your Sorcerer would count as a Wizard for these two purposes? I think so, but it's your decision. =)
Added an update to NoXPSplitXtraDeconstructCompatible so that Bacco the Beggar now shows up with NoExperienceSplit and the "Potential" unit skill, as I think Potential is quite appropriate given the event Bacco appears in. This is how he has appeared for a while in my mod, it's just that XtraDeconstruct changes had overshadowed it. Now they don't. =) Have fun!
PrimalSavage, you seem to have used a "Champion_Bacco_XD" InternalName for Bacco the Beggar in your latest version of XtraDeconstruct, but there doesn't appear to be a hero with that InternalName in your XtraDeconstruct pack. For some reasons it still gives you a basic version of Bacco despite there not being a Bacco of that InternalName, I don't know how it does that. But even if you do make one, I am overriding it in my NoXPSplit mod so that he can have No Experience Spl
There is a fix for that in XtraDeconstruct in my mod collection, but I haven't verified those fixes because I haven't come across a Wildland in my latest games.
Updated to use Sorceror Mod and latest version of NoXPSplitXtraDeconstructCompatible. See OP for link.
Yes, it is really simple. Anyway I'll keep the files up in case anyone wants to use them.
See Reply #31 at: https://forums.elementalgame.com/456046
I'm interested, have people made use of these mods collections? This thread has been near the top of Recent Posts, so hopefully a few at least have. =) It's a good way to get a lot of mods that should work together, without having to download them individually all by yourself.
Updated to "ModsPt2c.zip" and updated multi-mod installation instructions. EDIT 1: Updated to ModsPt2d.zip, now includes updated XtraDeconstruct (version 1.7c), Ninja Mod And NoXPSplit Unlikely Heroes modmod, note that you need to download the files for the DLC that you have installed (I had installed the files for DLC02-04, as I have every DLC except leader pack, however this may have caused problems if you don't have them or have disabled them, or if you have leaders pack withou
Updated "ModsPt2.zip" file to new "ModsPt2b.zip" file.
No, the files are too big. But I do have a download on my mods site, " http://legendaryheroesmods.stevenaus.fastmail.com.au ". NOTE 1: The instructions have changed, check below for current instructions. NOTE 2: The entire Mods.arc has been updated to Mods2.arc, so if you downloaded it before the 13th August 2014, please download the five chunks of Mods2.arc and delete the Mods.arc file tha
You don't need to buy premium membership to access files greater than 2MB. You can get a basic account for free, but you do need to sign up.
I don't think the Sword Quest is working. You get it after picking the Paladin Path but when you cast it doesn't appear to create a quest location, and I don't think anything happens later in the game either. AFAIK any Quest in the core or mods folders counts as an available quest to appear on the map. Maybe we could ask Stardock for a Quest tag that prevents it from being chosen to be placed on the map at start.
First to download the new version! Yippee! =)
I recently spontaneously lost a game by conquest, when I hadn't lost any cities or my sov. Oh, and I got some sort of "Leader" achievement for losing. I loaded the autosave and continued on. All the best with working out what happened!
I must admit that the idea of replicating core events with a much greater chance of occurring, then giving them a slightly different title, was an ingenious and elegant way of avoiding the need to modify core files. Congrats! =)
Just for those who are interested in my I Need To Move mod or my NoXPSplit mod (which fully includes I Need To Move and prevents most Quest and Event heroes from causing any XP splitting in battles) and XtraDeconstruct compatibility, both mods are now fully compatible with XtraDeconstruct 1.7 versions including 1.7c. And of course they are also compatible with Legendary Heroes version 1.7. =)