Hello, I recently updated the game. I've installed a mod which puts super heroes instead of the aliens. Now after a few days that I have played the game it has started to move my map by itself. The whole thing floats up so that I'm unable to zoom to a specific area of the map to put a rally point. This makes the game unplayable. Any way to get the map to stop moving by itself ?
JacquesGauthier
I for one don't see the logic of specializing planets. A planet full of factories makes no sense because the people working need to eat. You need food, you need research and you need factories. Starving people can't build things very fast. If your food production is less that what your population consumes, your population levels should go down. If you only build ships you won't have any fuel to put into them. Populations would go on str
I'd like to see SC2 prequel sequel combo being made. It would be nice to be able to interact with the races previously wiped out by the Ur Quan / Kzer Ah. (Either in their doctrinal SC2 war or under orders from the Dnyarri when the brown Ur Quan were conquered). Perhaps the machinations of the Orz in the present day could cause a defect in the Quasi space portal spanner so that each exit from Quasi space is in a different time period of the Galaxy. T
It was mentionned in Reply # 9
I recently played a game on "Crippling" on a small map where the Yor became the dominant race. There were minor races in the game. The Yor ended up with the home worlds of the Korx, Drengin, Altarian, Torian and Thalan as well as 3-4 minor race home worlds. I was playing as Arcean. In this case the Yor did expand. I spent too much time building my economy and my military star bases and didn't pay enough attention to who was becoming d
SC2 is one of my favorite games of all time. One of the things I liked is that you could train your piloting skills so that with any ship you could learn to defeat any other ships. With honorable mentions to some of my other favorites: Eternal Dagger Wizard's Crown NetHack Wrath of Denethenor Ultima I & II Trade Wars (on WWIV BBS) Omega Microprose Pirates (original EGA version) <p
It would be nice if a strong influence factor could turn foreign spies into your own spies (ei: Cause them to defect).
Sometimes when I invade the Korath, I get the message that I have stolen the Germ Warfare tech and that I should now be able to research the Spore Weapons. That tech never appears on my tech tree. I've never been able to build Spore Weapons despite having "stolen" the base technology for it. Sometimes, when I click on an unarmed vessel (like a miner or a troop transport) then I click on its destination, it will choose the most dangerous path to t
It would be nice if ships guarding a starbase or ships in orbit could be upgraded by the planet population/ crew of the starbase without having to pay money. When destroying a ship that has tech you do not have, gathering the wreckage should give you a better understanding of its technology lowering the research cost of that technology. When an unarmed troop transport is attacked, and too slow to get away, the captain of that troop tra
>Tried complaining about the sliders ages ago, nothing was ever done. It would be easy enough to just dump them and go with up-down controls with the percentages in boxes. I suggest instead 3 radio buttons and 1 numeric up/down control. Ei: O Military
Along a similar line, I tried to get 2 of my fleets to join today. There was a freighter occupying the same space as one of my fleet. Again I was warned about attacking the freighter. When I clicked "no" on the choice to attack it, my advancing fleet stayed where it was instead of moving on the space without attacking the freighter.
In the next generation, the Klingons are much like Earth Vikings. Sto-vo-kor where the honoured dead go in the afterlife is like Valhalla. Gre'Thor for the dis-honoured is like Hel. The idea of banishment is much like that of viking culture. Eric the Red was banished for a time. In TOS, the Klingons were more like Mongol warriors. I don't know if the Klingon took slaves but they weren't shown to enjoy cruelty for cruelty's shake.&
1) How about adding cloaking device technology to the starbases. This technology could only be defeated by a sensor technology that is more advanced than the cloak technology. Economic bases could be found by following the paths of freighters, but normally Influence or Military starbases wouldn't be used by freighters. 2) The AI sometimes researches technologies that are useless in the current game context. For example, it will announce
The Torian were once occupied by the Drengin so they could be the Bajorans. The Drengin were the occupiers so they could be the Cardassians. The Korath could be Klingon Arceans -> Erogians. Jessuins -> Kazon Altarian -> Andorian Iconians -> Iconians Drath -> Vulcan (manipulation requires logic). ... Also not Star Trek but: Krynn -> The Ori from Stargate SG! since their goal is reli
- When an empire disappears, occasionally some ships will remain loyal to that vanished empire. In my last two game this happened with the Krynn and the Altarians. If I attack the ship I get a warning that it will mean declaring war on that empire. - In my last game, I simultaneously achieved a Diplomatic victory and Influence victory. An event forced a war when I was 1 step from my influence victory. When I beat my opponent, the only major
In the last game I played, I was playing as Thalan on a tiny map. At one point in the game both the Altarian Resistance and the Torians both offered me to trade my: "Instellar Governments" for "Devil's Forge". The thing is I already had the "Devil's Forge" technology. Why aren't they offering me a tech I don't already have ? Both races had technology that I didn't have.
50) When you're in TA and you are in the colony governor. When you have the governor change planets constructing ships of type X and you want to change the construction to another type, if you double click on the ship you now want to design instead of single-clicking on it, it will crash the game. (Un-caught exception).
Usually in colonization mode, I use the divide and conquer strategy. I get the strongest races fighting each other and strike when they are weakened. I also rely on a surprise attack on a homeworld to weaken an opponent quickly. This lets me build up my infrastructure when they are fighting. In campaign mode, when you have only one opponent and he starts off at war with you, this option isn't available. Any tips on strategies that work well in th
I don't see why the original poster would build nothing but factories. I usually play "crippling" level and factories aren't a big factor in my game until I reach the end. But then I purchase most of my ships from other races and upgrade them and I focus on my technological advantage. The only thing a factory or 2 is good for is building your other buildings that give you other advantages.
Twilight of Arnor has maintenance fee on constructors. I guess it's to prevent constructors from hanging around used mining bases.
The populist diplomacy bonus is nice if you intend to get most of your tech via trading. I will often go for the technologies that increase my diplomacy early on in order to obtain other techs cheaply. I try to obtain the techs of other races that offer race bonuses. This gives me an improvement without having to build anything on my worlds. The high diplomacy rating also keeps other races friendly longer. When I maxed out t
I had a trade route using the military starbase I had built instead of using the nearby economic starbase. When I tried to move my military fleet on the military starbase position in order to defend it from an approaching fleet, I was given the message that if I attack the freighter, it will be a war declaration on the race that owns this freighter. I answered No to the declaration of war and my ship didn't move on the starbase space. I don't see why my mili
Strangely enough I also received a report that my spies had increased their level of knowledge on the Alterians after that civilization had disappeared.
Hello, I played a tiny scenario as Korx with the AI set to genius. At one point the Alterian Resistance's two planets joined my empire. Most of its ships joined other empires but there was one Battleship that remained Alterian. When I got the message that the last two planets flipped something went wrong in the game and my screen got messed up. I had to Quick save the game and reload to reset the graphics correctly. When
When you pay to rush build something the cost should gradually go down though. The first time you build something it's a prototype so it's more expensive but when you start mass producing it, it should get cheaper. For example the very first Ford T may have taken weeks to build, but once the assembly line was built to mass-produce it, one could come off it every 5 minutes or so. The same can be said for technologies like