BritishBlue

BritishBlue

Joined Last seen Member # 4071737
1 Posts 8 Replies 8,620 Reputation

Greetings, I'll get right to the point. The hard population cap is determined by planet size, as far as I know, as long as you can build enough cities to reach it. However, I have a superworld here that is rapidly reaching 20 billion souls, and they are getting quite arsey down there. My morale is deep state rouge at 25%, the entertainment centres are about as much use as a squirrel fart in a thunderstorm, and I dislike wasting hex spaces on morale buildings anyway. How do I get this

5 Replies 23,241 Views

Hello, long time player of Gal Civ here, it's been a while since I've played it but I now have a PC capable of playing GalCiv3. I have found GC3 mostly similar to GC2, apart from the Hexboard obviously, but I have a bit of a problem with the Population cap. In the previous game, there was a generally agreed upon limit meaning 10 or 12 Billion peeps was basically as far as you were going to get. In the new game however there doesn't seem to be, as far as I can tell, any limit whatsoeve

4 Replies 24,508 Views

Yeah, go into the Sandbox mode first before trying campaign. It's much more rewarding. I tried campaign when I first started and felt like plunging myself through the window in frustration because of those bleedin' Dreadlords. If you don't know how to deal with them they will bitchslap you everywhere.

3 Replies 10,002 Views

I personally prefer Tolemekian's Mod, it preserves much of the original game but whips the AI into shape somewhat. I'd recommend setting the Ai difficulty to Tough to start with, this means the AI has full use of it's resources without being given economic bonuses over the player. A good way to learn the ropes.

4 Replies 7,643 Views

I've just submitted mine! Can't wait to see it up on the list. I've used my real surname, it's reasonably unique so...can we tell people the name we chose on this forum or is it a big, bad secret? EDIT: I'm amazed how many names there are. Certainly there are more people under Elite status than post on these forums.

122 Replies 458,616 Views

Not too sure about the Terran leader (Colonel Bradley?). I'm fairly sure our short-haired-space-marine quota has been used up in gaming thus far. I must say, I do like the Kryn though. They look very alieny. [e digicons]^_^[/e]

217 Replies 78,688 Views

I'll second Gaunathor . Personally I like the early game colony rush & infrastructure development however it sounds to me like you haven't got the patience to wait for things to heat up. So simply crank up the research rate in the pre-game settings to it's fastest setting. You'll be knee deep in a world of pain before you know it.

2 Replies 3,339 Views

[quote who="yarodin" reply="81" id="3417357"] Quoting Stohrm, reply 80 A Starbase should be a logistics focal point. Whether it's purpose is to help with trade or to "defend the frontier against the Khodan armada" it needs to be a Base of operations. Perhaps for refueling ships. Maybe for extending communications. In GC2, starbases did extend your ship's range. I admit, this was more a side effect than the original purpose of the bas

86 Replies 319,827 Views

Could we have the main campaign run more like a tutorial? When I first played GC2 I immediately started playing the missions but later discovered the skills acquired there were worse than useless in the sandbox. Also if you're going to have a super enemy like the Dread Lords could you include useful hints and tips on how to defeat them? I used cheats to complete the campaign. Perhaps tips could be included in the mission briefing screen? Or...even better,

36 Replies 37,494 Views

I bought the Elite Founder package too; Alpha, Beta, GCIII & all DLC in one price. Bargain. Translated into Pound Sterling, I recently bought a PS4 controller for roughly the same price. I've played GC2 for so many years now. Other games have come and gone but CG2 is always on my HDD. GCIII is going to be my ultimate game of all time, I fear.

9 Replies 9,577 Views

I personally would prefer they get rid of mining starbases and make ordinary SB's more powerful/useful. Having strategic resourses pop up in the middle of empty space didn't really make much sense and the AI was generally rubbish at defending and weaponising them anyway which tended to swing things firmly in the players' favour. Also, building loads of contructors became tiresome. Starbases definately need changing somehow.

86 Replies 319,827 Views

Tactical combat would the worst thing to happen to GCIII. The GC series has always been about strategy first. You only need to look at the Total War games to see how tactical combat can break the strategic side, with enough cheesy tactics a player can overcome an AI no matter how bad their strategic situation is. In Gal Civ, if you mess up your strategy or a particular plan doesn't pay off the way you hoped then coming back from it can be difficult. I sincerely hope this doesn&#39

411 Replies 1,952,615 Views

How do I watch your game? I would like to watch some skilled Sinners play but I can't seem to find your replay after I've put it in my multiplayer folder.

5 Replies 9,696 Views

I've been trying to create my own race and can't get the game to switch between the two imgaes for their respective screens. I have 2 images in my \GC2TwilightArnor\Gfx\Portraits folder: one is a portrait (256 by 256, "Rake.png") you see when choosing a race and the other is a wider picture (430 by 280, "RakeWide.png") for the diplomacy screen. I just can't get the game to switch between the two for their respective screens. Can someone tell me what to type in the race config? </p

6 Replies 55,677 Views