Raven the comparison to MoM brings it to the point. Also it would make more sense to have more numerous but less quality troops in the beginning, e.g., peasant units in Rome Total War were like 120 or something, whereas legionaires around 40 or 60. Since the whole game engine uses hit points and squads etc. it could be easily changed to a depiction(!) appearing more realistic (and similar to that of MoM/Total War), e.g., just reduce hit points of peasants but put 12 or so in the first units.<
datorum
[quote who="kenata" reply="7" id="2781437"]I know the square/hex debate has been raging for years, but I always find it hilarious. Hexes are more fun from the players perspective, but are nightmares from a dev perspective. Consider that squares can easily be represented as a matrix and manipulation can be done with several types of matrix functions. Hexes, however, can also be represented by matrices but it is requires extra memory and system to maintain and manipulate the interconnections. P
it takes 1-3 weeks shipping from the U.S. to Canada... as European I am really curious what takes so long?! I mean shipping from Germany to Austria takes about ah 2 (two!) days ;) although I don't know what the time pre-European Union was... nevertheless it is the same continent and both countries are quite "developed" and organized or did I miss something?
will they return? I only started with 1.08 :(
[quote who="Darvin3" reply="12" id="2781306"]I think the biggest problem with bows is that they come too early in the tech tree, before there are any credible opponents that can actually survive a single volley (overpowered summons notwithstanding). Even sovereigns and champions are no match for archers if they get first strike. The point that archers have a first-strike issue is one I agree with, but I think the biggest issue is that the melee units that are of similar power appe
[quote who="Lyander" reply="9" id="2781297"]Organized was over powerful becuase it allowed you to carry around the powerful but slow units and it neglated your sovern down to a taxi that could toss out a few spells. for me it just costs a bit more to put boots cloak and horses on my units so they are able to move quickly my soverns stack still has a movement of 4-5 just can't carry around the OP summon creatures and move that quickly anymore so I just leave those to defend cities which
[quote who="Storm" reply="38" id="2780250"]Honestly, this is only half of the issue with the game's AI. In the games that I finished to completion, I never even used the Imbue / summoning trick. I simply researched bows and had enough troops in my army that I could wipe the enemy out before they could cross the field of battle. [/quote] same here! right now the AI lacks the basics, like not sending only melee units against a wall of arrows about 10 times i
[quote who="Gene1966" reply="2" id="2780516"]Yes, I get a bit pissed about this but then depending on the caravan I just RolePlay it away and I can say I've fought a few wars over illegally parked caravans. The offending traders stop once executed and war is declared... I know its a harsh solution... although it works... [/quote] in a few centuries politicians in your world will lay down wreaths at the monument of the unknown caravan driver ;)
[quote who="Kalin" reply="8" id="2780937"]All they really need to do is balance the attack of bows a bit like they did with other weapons. Short bows = 2 atk, long bow = 3 atk, then add a couple of better bows that eventually reaches and perhaps even bypass the strength of the current bows. Thus, you could still have bows from the getgo for archery factions, but it won't be nearly as op, and you'd still be able to use them later if that's how you like to play the game, you just need to re
[quote who="Gwenio1" reply="7" id="2781246"]It was not removed, it was simply made unavailible when creating new sovereigns.[/quote] uhhm well, why? I realized when creating a new faction that there are way more points available than any of the other factions used.
[quote who="mentalinstra" reply="4" id="2781253"]This game is incredibly easy right now, i have no idea what you're talking about.[/quote] same here, only played on "normal" so far, but well the AI has way more troops and everything, but they are cannon fodder, especially to my archers :)
[quote who="Sherekhaan" reply="4" id="2781107"]No rhyme nor reason. I can understand some race restrictions, but given they are all homonid it seems ridiculous to stop one race wearing boots over another.[/quote] yes exactly, also I appears that I can't buy any boots anymore after the city offers several other stuff? About the organized ability, why does one sovereign in 1.08 still has this feature showing up?
great suggestion!!! Should be there for nearly all mechanics like morale etc. + Karma
I bought Elemental a few days ago and I finished twice since then. I love MoM and I really like Elemental, although sometimes it is quite annoying, which are mainly due to bad/non-existent polishing. Lets say, when I am surprised 50 % of the time it is positive and 50 % is negative. These are all issues I encountered while playing 1.08. Positive surprises: - Sane AI: I earthquaked my opponent out of all his cities, finally I got the volcano spell,