Hello dear devs. Thank you for your work and all the improvements for the game. It's been a while since we have any updates on dates and content for dlcs. Please provide us with some data. Thank you
Touren
[quote who="Draver" reply="1" id="3978078"] Best to reserve judgment after the DLC drops imo! [/quote] it's more of a consern then judgment. Faced already with total war warhammer 3 dlc with no content for that price and as a result CA had to add more content instead of improving the game as a whole. Stellaris dlcs with reuseing already existing mechanics etc.
Hello all. Especially Stardock) I see some issues related to upcoming dlc.. first of all, why $15? It's too much for this amount of content... About content itself... 6 ships for 6 factions... too few in my opinion. I saw topic on forum related to lack of ships between cruisers and capitals. Add 1-2 destroyers per race(faction) and that would be great. 12 ships is already something. Next vicory conditions... Vasari... build arcships and run away...
Hello devs and have great time during vacation) Should we expect map generator like in Sins1? Ability to create map with some terms: amount of resources on the map. planets and their types, wormholes switch, number of stars and their types, quantity of players starting in specific systems. There are no specifics in roadmap but it's really wanted feture like scenarios for multiplayer))
I guess that accuracy is implemented in missiles mechanic. Some of missiles get destryed before hitting target and some are not. Corvets also can avoid direct shots. Rest of ships and classes are too big to avoid damage coz they are to big and targeting seestems are to good. But still i guess vasari titan can avoid direct hits by it's micro phasejump ability. This is from logic porspective... From balance... You will ned to provide each ship with evasion value and every weapon with hit chance
I know about titans. But i considered Advent as both aggressive sabfactions in rebelion. But in a different way. All Advent ship of the reborn analogue(Advent Rebels in rebelion) had chance for resurection on homeworld. And the clones of destroyed enemy ships was awesome. But in sins 2... Strong defence focuse for Reborn but offencive titan variant... no synergy in this. I was not playing much as Advent wreth in sins 1, but it was fun and easy to play aggressive as reborn. Part of the ships w
Hello to devs and comunity. I'd liek to share my opinion on the Advent faction read You thoughts about it. From my perspective Advent feels "uncomplited". I guess it's due to Advent were added with steam release and Tec and Vasari were in game during egs run.. So... It feels like advent titans should be switched between subfactions... coz Wrath faction wich is more aggresive has support titan and Reborn has more of a warship. Ultimates for titans.... Reborn titan has that abil
[quote who="Drake1521" reply="2" id="3941192"] yay software i need a degree to use lol [/quote] hope devs will add ingame map editor like in sins 1))
people use this tool. In the description You will find all instructions in a description. https://github.com/IroncladGames/tools?utm_source=stardock-entertainment-launcher
In this topic i'd like to discuss things that could be improved. Important to say that overall game is awesome, i'll talk about things that could be better in my personal opinion. Let's begin TEC is in a really good spot. I assume that is due to being under testing during early access on epic. Advent Destra crusader is uneffective. Low fire rate, low dps as a resalt, low range. All crusaders in the group are very cmpact on battlefield so a
psi power empowers ship abilities. For example some skill has 300 dmg and 6000 range. With 50 Psi power the dmg will be 300 +100, range will be 6000 +2000. All numbers are jast an example but i hope You got the mechanic. You get psi power with researches to increase psi power, and items for planets or capships
[quote who="RammaStardock" reply="3" id="3928131"] However, I would also be curious to ask what you currently feel the TEC are missing? [/quote] Firepower... Feels like as a player i dont have options for late game
Graphics is more... "cartoomish" now, and it's the matter fo taste) Sound and explosions - agree. In-game atmosphere changed, Sins 1 is dark and in sins 2 everything is bright, capital ships in my opinion don't have enough weapons - huge capital ships have 3 turrets in very limited location in comperison to ship size, no laser weapons for TEC. I don't know is it engine limitations or something else, so i giving feedback, glad to discuss it, and developers can deside if they want to change sao
Hello all. First of all i want to thank devs for their work and for keeping project alive. I will split this feedback into sections. Things i like: - new sound effects - new exlosion effects - planets orbiting -ship upgardes system - new graphics - new research system It's not the things i don't like, better to say that those things could be better... - design of some ships look not "ship ali
Thank You for Your work. Really good game. Any new about sins of a solar empire 2?))
Can't wait for new version! when will the new version? Why is the destruction of the planet is given so few resources?