X-tr3m3r

X-tr3m3r

Joined Member # 3915931
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Regarding the ship graveyard, it should have fixed bonuses just like the pirate base, after all, it IS a base. In a ship graveyard, realistically, I would expect to have lower building costs because of the existing scrap metal. Also, because of the fact that it is an organized disposal facility, scuttling should be particularly more advantageous inside that specific gravity well. All of these would require a few logistical slots. One la

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Yes, it is not a game changing ability indeed, however, I noticed increased efficacy of the strike craft in combat when one or two Sovas are present with those abilities. It can give a slight advantage in sieges and a greater one in small engagements. Still, as you said, not game changing.

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Oh, great thank you! So it is actually a huge improvement for the tacticals... it makes the TEC fighters and bombers being the best in the game I think. Again, thanks for the replies.

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Hello, little question about Sova's Heavy Fighters ability. What is the "physical damage output" improvement it gives to the fighters? Is it any different than increasing weapon damage by the same amounts?

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Sorry for posting on an old thread but I would like to add something about the Kol's adaptive forcefield ability. I only own Trinity so I don't know if any of these has been applied to Rebellion. I think of the AF as a passive ability that boosts the Kol's shield effectiveness just like that ability on the Radiance which boosts armor. With this in mind I suggest the following: Make the AF a passive ability. No damage reduction. Phase

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