Did Civ 4, 3, 2,or even 1 (made to run in 640K of RAM, no less) ever have these kinds of issues? Where something was supposed to be there but wasn't? Or a new building wasn't any better for you than an old one? Of course not. I have played all of these, so I will answer. Civ 1 - solid game, no major issues (but this was a DOS
Aaron Bredon
How about offering the expansion pack for the lower price, include the main game (as a time limited trial) on the CD with an offer included to buy a serial number for $20 (by phone or internet), which converts the trial into the full version. This would allow those who already have the original game to just pay for the expansion, and those who don't can get the full game+expansion by paying with a credit card. This also means that peop
Here are the issues I can see offhand that would need to be dealt with in making GalCiv multiplayer: 1. Diplomacy - how do you handle Human-Human diplomacy? Bear in mind that the AI has to be coded to be able to do whatever you allow humans to do. Possibilities: 1. put an AI in charge of defensive negotiation. Allow player to designate 'high-value' and 'don't trade' items or types (e.g. influence items/techs/mining/starbases).<b
I sometimes miss the Gigantic setting of GalCiv2 for OS/2: 22x22 sectors, with stars scattered around in clusters, and range started short enough that you had to expand from star to star, sometimes settling a low planet quality planet just to increase range (there were no starbases to increase range). Another interesting aspect of that game was tha
If you are using Stardock Central to download, you already have resume capability - I aborted my movie download one night so I could play the game, and when I restarted the download, it continued from where it left off.
Ship maneuvering/tactical combat is not likely to be added for several reasons: 1. it would be far too easy for it to become a way to exploit the game to win - i.e. there would likely be tactics a human could use that the AI couldn't, thus making it possible to win by 'cheating'. This has been the case in almost every TBS game with tactical combat - the player had to use tactical combat in order to have at least an even chance of winning (the comp