MasonOfSparta

MasonOfSparta

Joined Last seen Member # 3797099
0 Posts 8 Replies 1,414 Reputation

Hmmm, have you guys (at least the ones having super frequent crashes) tried lowering texture settings? If it's memory related that should help, and if that's the case then we have a good starting place.

32 Replies 22,571 Views

Had some lag issues around patch time today, restarted the server. Diplomacy patch has some code that should help with the lag issues people have been reporting.

7 Replies 10,138 Views

Now that the Diplomacy team is beginning work on Rebellion is seems that we could put some time and love into Galaxy Forge (though it can't really be our main focus). I wanted to reach out to the community to see if there are any major issues the people might like to see addressed in terms of our galaxy forge tool. I've posted a more general suggestion thread in the Diplomacy forum ( https://forums.sinsofasolarempire.

51 Replies 32,462 Views

Hey guys. We're looking at ramping into Rebellion development now that 1.2 is out, and I'm looking at core work we could do while simultaneously working on Rebellion specific features. These would be things we could look into patching into Diplomacy while we go forward with Rebellion, so this isn't a feature request thread. There are really 2 types of things I'm looking for. 1. Long standing complaints, bugs, and glitches: Anything that's existed in Diplomacy, or previous versions tha

142 Replies 279,970 Views

Didn't read some of the thread because you guys started writing books, but I will say that our work thus far on 1.2 could be described as work parallel to TSOP from an engine standpoint, but not intersecting with it yet. I'd love to incorporate the plethora of data optimizations from TSOP in the coming months as we move forward with Rebellion. The more memory we can free up the more fun stuff we can do with that extra space after all.

81 Replies 206,521 Views

There were a couple of bugs in my damage code regarding resists and damage values that would certainly cause this sort of wonkiness, I'll have it fixed up soon.

12 Replies 11,485 Views

We have a save internally that reproduces this on a single machine in our test area, but it's frankly maddening to debug. If you can find reproduce steps or any more helpful saves I'd gladly accept them, but I fear that this is some kind of timing bug and I'll just have to keep hammering at it until I can find the underlying cause.

2 Replies 4,629 Views

While I'd love to call this a lottery feature, and not a bug, I'm afraid I'll have to look into this. Enjoy your socialist pig money while you can.

9 Replies 3,554 Views