padcrusher

padcrusher

Joined Member # 3795090
1 Posts 5 Replies 226 Reputation

Thanks LTjim , that sounds like a great idea, although on this first run-through I've not really gone down the military route, just finding my way around a bit first. I think I should manage an influence victory this time, then maybe something more aggressive next. My MRS. bought this for me 2

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"Well, those citizens will return to the surface the moment those colony ships goes into planet orbit" So, I just stick them all in a corner of the map and forget about them. Up to now it seems to work, people on the planets are happier and so, more productive, which easily pays for the cost of the colony ships. I'll keep a closer eye on population from now on, and hopefully I shouldn't fall into the same trap again, so as a temporary

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OK, I'm starting to get to grips with it now. Thanks for your help. Incidentally, I've found that dumping people into colony ships, even though there's nowhere for them to go, seems to alleviate the situation, is this likely to cause me any problems later on?

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I'm new to GalCiv, and am playing my first real run-through on Dread Lords (sandbox mode). I've got 12 planets, and I'm noticing that as the population on one exceeds 15b, the people seem to get more and more unhappy. I initially thought this might be through lack of food resources, so made the fatal error of delivering more and better farms. Now, I have a few planets each with 20b+ unhappy residents (popularity below 50%). I tried building more entertainment, but that had a little sho

12 Replies 7,222 Views