I have some feedback for you relating to the Thalan drop off mid game. They always seem to start well but following their initial expansion era they throw all their resources into making constructor ships. They use those constructor ships to make dozens of starbase husks, mostly influence and economic but a few military thrown in too. Unfortunately they never upgrade any of these starting husks. They will have thirty husks sitting around their space draining their economy fr
Tiokon
Thanks for clearing up the research summary bug confusion! Subject change: I always hate to hear about Race specific GA's, such as what you are doing now with the Yor morale building for one specific reason. If more than one race uses that same tech tree one of them will be crippled when the other one puts in the GA, forever blocking them from getting a GA their race was built to get. That is a real downside already with playing Thalan based tech if the
Gaunathor research bonus squares appear to be bugged. If the research facility placed on them adds research AND adds research by percentage the square's multiplier is reading the research by percentage and adding that number as extra research in addition to adding percentage bonus to the planet as a whole. Example1: Tech Capital gives +16 research and +100% to research for the planet. If the Tech Capital is placed on a +100% to research square the Tech C
Off subject but I'd like to know if you and the other major mod makers are going to be heavily involved with the making of GC3. GC2 TA was horrid without your mods to fix the utterly broken AI. It was like playing a 4x with only one side. Stardock was going through a bad time between their incomplete work on GC2 TA and Elemental, basically making both purely to sucker folks out of cash for broken games. They've made amends since with their work on fixing Elemental
I'm trying to determine what triggers the bug. I ran into the bug after waiting six months into the game but have not been able to recreate it at the start of a game so it's difficult to quickly recreate. I'm using the Yor tech with Super Hive ability so the costs are different but appear to be in line (Collective 1 is about 50% more expensive than Basic Collective). I know the exact cost of each structure and the auto upgrade wa
Are you still working on upgrades to your mod MarvinKosh? I had thought you had stopped a while back. That would mean all four of the major public mod saviors have been active recently. I suspect this might be in part because this is a very good and cooperative mod community worth being a part of and partly because no other 4x space game has come out that is even close to the level a properly mod fixed GC2 is at. Some of the newer games are colorful but they just fall short on long term subst
Thanks for the quick response Gaunathor. I know you've tried all sorts of work a rounds to get past hard code oversights. Thanks for the reminder about saving and loading a game to get minors working as intended. I was looking through some tech trees and noticed Stellar Cartography is located past an expensive tech in the Yor tech tree. It only costs 20 but can't be researched until a 187 tech is researched first. This effectively puts it out of reach for quite some ti
EDIT: LOL I just saw that the post right in front of this replies to the morale+food idea. It still seems like it might be worth pursuing considering how much trouble population growth and morale causes the AI. I'm late to this conversation but I've read the thread. I've played and "lurked" on and off for years so I'm not new to the game. I'm just about to try version 7 and thank you for making it. Before I go play I'
In an interview Brad said they didn't make any money from the Galactic Civ games. It didn't say exactly why but it sounded like something legal that left a bitter taste and I speculate it may have taken away their motivation to finish Twilight up. I have no idea if they make any money from it's sales now but it does seem to still be part of Stardock. Between Twilight and Elemental it seems like they had some team members that really dropped the ball for a while but the
I wrote an insanely long reply but decided to delete it. I've tried several mods out now and they are all more robust than the stock AI. There's no room for arguement there. Twilight unmodded shipped in a broken state and it's AI is still too weak/full of holes to compare with the mods. I'm in the process of trying to determine which mod is the most robust but that's a long process when a game is made to be long. I know y
Yes, how the tech chooser works as well as other info that could save you guys a ton of trail and error testing time and give the best possible means to really take the game to high places. I suspect that guessing how stuff would work may have become a sort of mini game in itself. Modders working with a company can lead to official patches being easier to make happen that incorporate modder's best efforts. Consider all the fixes you guys have come up with. N
I just finished reading the twenty-six pages of this thread and Wow! This is a great modder community! Friendly and cooperative. I've seen mod communities that were outright hostile and jealous to the point of driving people away and destroying their games. This community is refreshing. I'm a little at a loss for why Stardock doesn't cooperate with you guys more. I really like Stardock on some levels but this is a big oversight. The amount of effort into testing you guys h
Yes IotaZero, only the evil races get improved weapons. Only good races get improved defenses. Neutral gets neither but does get other sorts of benefits.
I've run into some weirdness with your mod v3 Tolmekian (using smart minors). The major AI's make some constructor ships but only use them to make influence star bases. None of the 9 major AI's in the game have set down on a special resource anywhere in the galaxy mid way through year three which was enough time for me to take all resources in the largest galaxy starting from deep in a corner so they've had lots of time. The AI's are set to "tough" level so