jorlass

jorlass

Joined Member # 3698771
0 Posts 0 Replies 4,869 Reputation

So I just finished my first game. Things went pretty well, except that about halfway through the game, I stopped researching spells. The green dot at the bottom-right of the orb said I haven't selected anything to research yet, and I couldn't find anything in the UI to select a new spell to research! :(

0 Replies 11,408 Views

I reported this several Alpha builds ago. It hasn't changed. This is what the game looks like immediately after running Quick Start. Completely useless because I can't see what any of the buttons do! Seriously, guys, I love Stardock, I love your games, but this is *not* the experience I paid $100 for early access to, and if it doesn't get fixed very soon , I've got half a mind to ask for my money back. It&

17 Replies 10,429 Views

The game is still unplayable for me, because most of the UI elements are unlabeled. All I see are black buttons with no clue what's going to happen when I click them. See http://i.imgur.com/7mV3pNu.jpg?1 for what I'm seeing, if anyone out there is not having this same problem. Until this is fixed, this game is worthless to me. :(

15 Replies 79,298 Views

OK, so whatever it is, it's not a general issue but appears to be specific to my system. How can I gather more specific information to aid in debugging? Because I do a lot of multitasking, even while playing games, which makes the current build of FE unusable to me. Any replies from Stardock staff would be most welcome.

8 Replies 11,060 Views

When I hit Alt-Tab, the Taskbar comes up nice and quickly, but no matter what I do, I can't get any other windows to show. It seems that Fallen Enchantress is stuck in some sort of "always on top" mode. This is unacceptable on a modern, multitasking system. Running Windows 7 Professional, and the 0.980 build of Fallen Enchantress. If anyone wants to see how a modern fullscreen game *should* behave when alt-tabbed, check out Orcs Must Die II. It gets all the detai

8 Replies 11,060 Views

[quote who="ChungasRevenge" reply="3" id="3071500"]how do you get that?[/quote] It appears that FE isn't using "true" fullscreen. It looks to me more like it's creating a window with no border that happens to be the exact same size as your desktop resolution, then making sure it displays above the Taskbar. (You can tell the difference by hitting Alt-Tab: it switches instantly with no mode reset, and the game window still shows up in the background instead of

5 Replies 2,788 Views

I agree with the diplomacy thing. Why haven't the designers copied the diplomacy/trade/treaty part of the AI wholesale from GalCiv II? That was a masterpiece, leading to intricate plotting and wheels within wheels on the part of the AIs, and it just doesn't feel the same on Elemental, not by a long shot.

2 Replies 5,460 Views

Gotta agree. Starcraft raised the bar by showing it was possible to do a well-balanced game with factions that are completely different from one another. Ever since then, not being able to provide that is a significant detriment to a strategy game.

9 Replies 11,879 Views

I doubt threading has anything to do with it. Windows's display model makes it so that only the thread that created a window can draw to it or interact with its I/O. What's needed here is a proper implementation of modal dialogs.

11 Replies 11,252 Views

You're right, that's not very nice. So is that a bug, or a "diplomatic incident?" It's not like such a thing is unheard of in the real world. There's a fair amount of bad blood between Argentines and Chilenos, in part because Argentina accuses Chile of having established colonies on the Argentine side of the border and then claiming the land for Chile because it's full of Chilean citizens. (Whether or not that's actually true is irrelevant to this d

19 Replies 10,679 Views

I found one thing that's effective against him in actual combat (without using Auto): The Storm spell. It randomly hits one enemy, and he's the only one on screen. With 10 Air Shards and a high-level caster, it's actually realistic to fight him this way.

4 Replies 5,388 Views

The scarring is interesting, right up until it starts to get really annoying. Things that confer penalties upon the entire army, or give the unit severe penalties like 2x damage from cold? No thanks! There needs to be some way to remove scars. It shouldn't be easy or cheap, to avoid trivializing the penalties, but it needs to exist. Maybe a strong Life/Death spell that costs 1000 mana or something like that.

4 Replies 1,947 Views

Well yes, of course a lot of the game state would have to be rebuilt from the ground up. But for stuff that remains pretty static, such as terrain and cities, there's not all that much to corrupt. It would have to be done carefully, of course, but I think something like that could be done safely, and it would cut the load times down quite a bit.

2 Replies 6,472 Views

I got in a fight with Abeix. He lives down in a trench. Unfortunately, trench tiles are untargettable by spells, which means that there's no way to use spells against him either. Just to make it worse, I tried to get around this by casting an area-effect spell (fireball) on a targettable tile next to him. This didn't work either, and there's no way to abort a spell with charge time when it's time to cast it, which meant that I was stuck and could only

0 Replies 4,060 Views

There are two common cases for loading: Starting the game fresh and loading a save file, and being inside a game already and reloading a recent save from the same game because something went wrong. Both times, loading is a rather expensive operation, because there are a lot of things that need to be set up in memory. Saving, on the other hand, goes a lot faster than loading. Which suggests a potential optimization: When loading a game that you determine to be t

2 Replies 6,472 Views