So I just finished my first game. Things went pretty well, except that about halfway through the game, I stopped researching spells. The green dot at the bottom-right of the orb said I haven't selected anything to research yet, and I couldn't find anything in the UI to select a new spell to research! :(
jorlass
Same here. I just beat him and it said "You are a cheater."
Argh. I made sure the graphics drivers were up to date when I first encountered this problem a few months ago. I check now, and there's a new update, and now suddenly I have a working UI. So... it works now.
I reported this several Alpha builds ago. It hasn't changed. This is what the game looks like immediately after running Quick Start. Completely useless because I can't see what any of the buttons do! Seriously, guys, I love Stardock, I love your games, but this is *not* the experience I paid $100 for early access to, and if it doesn't get fixed very soon , I've got half a mind to ask for my money back. It&
The game is still unplayable for me, because most of the UI elements are unlabeled. All I see are black buttons with no clue what's going to happen when I click them. See http://i.imgur.com/7mV3pNu.jpg?1 for what I'm seeing, if anyone out there is not having this same problem. Until this is fixed, this game is worthless to me. :(
OK, so whatever it is, it's not a general issue but appears to be specific to my system. How can I gather more specific information to aid in debugging? Because I do a lot of multitasking, even while playing games, which makes the current build of FE unusable to me. Any replies from Stardock staff would be most welcome.
When I hit Alt-Tab, the Taskbar comes up nice and quickly, but no matter what I do, I can't get any other windows to show. It seems that Fallen Enchantress is stuck in some sort of "always on top" mode. This is unacceptable on a modern, multitasking system. Running Windows 7 Professional, and the 0.980 build of Fallen Enchantress. If anyone wants to see how a modern fullscreen game *should* behave when alt-tabbed, check out Orcs Must Die II. It gets all the detai
[quote who="ChungasRevenge" reply="3" id="3071500"]how do you get that?[/quote] It appears that FE isn't using "true" fullscreen. It looks to me more like it's creating a window with no border that happens to be the exact same size as your desktop resolution, then making sure it displays above the Taskbar. (You can tell the difference by hitting Alt-Tab: it switches instantly with no mode reset, and the game window still shows up in the background instead of
I agree with the diplomacy thing. Why haven't the designers copied the diplomacy/trade/treaty part of the AI wholesale from GalCiv II? That was a masterpiece, leading to intricate plotting and wheels within wheels on the part of the AIs, and it just doesn't feel the same on Elemental, not by a long shot.
Gotta agree. Starcraft raised the bar by showing it was possible to do a well-balanced game with factions that are completely different from one another. Ever since then, not being able to provide that is a significant detriment to a strategy game.
I doubt threading has anything to do with it. Windows's display model makes it so that only the thread that created a window can draw to it or interact with its I/O. What's needed here is a proper implementation of modal dialogs.
I've seen the same issues. My graphics chip is "ATI Mobility Radeon HD 3870 X2".
You're right, that's not very nice. So is that a bug, or a "diplomatic incident?" It's not like such a thing is unheard of in the real world. There's a fair amount of bad blood between Argentines and Chilenos, in part because Argentina accuses Chile of having established colonies on the Argentine side of the border and then claiming the land for Chile because it's full of Chilean citizens. (Whether or not that's actually true is irrelevant to this d
Is this a bug, or is it just the computer being obnoxious?
I found one thing that's effective against him in actual combat (without using Auto): The Storm spell. It randomly hits one enemy, and he's the only one on screen. With 10 Air Shards and a high-level caster, it's actually realistic to fight him this way.
It doesn't need to be removed, just tweaked. For example, each subsequent hit could impose a sizeable to-hit penalty that keeps growing. That would keep you from going on a rampage with Maul, without having to remove it.
The scarring is interesting, right up until it starts to get really annoying. Things that confer penalties upon the entire army, or give the unit severe penalties like 2x damage from cold? No thanks! There needs to be some way to remove scars. It shouldn't be easy or cheap, to avoid trivializing the penalties, but it needs to exist. Maybe a strong Life/Death spell that costs 1000 mana or something like that.
I've got raise/lower in .77. No revitalization, though...
Yeah, I got that one as well. Seems a bit strange to allow you to build a stack larger than the battle-screen cap...
Well yes, of course a lot of the game state would have to be rebuilt from the ground up. But for stuff that remains pretty static, such as terrain and cities, there's not all that much to corrupt. It would have to be done carefully, of course, but I think something like that could be done safely, and it would cut the load times down quite a bit.
I got in a fight with Abeix. He lives down in a trench. Unfortunately, trench tiles are untargettable by spells, which means that there's no way to use spells against him either. Just to make it worse, I tried to get around this by casting an area-effect spell (fireball) on a targettable tile next to him. This didn't work either, and there's no way to abort a spell with charge time when it's time to cast it, which meant that I was stuck and could only
There are two common cases for loading: Starting the game fresh and loading a save file, and being inside a game already and reloading a recent save from the same game because something went wrong. Both times, loading is a rather expensive operation, because there are a lot of things that need to be set up in memory. Saving, on the other hand, goes a lot faster than loading. Which suggests a potential optimization: When loading a game that you determine to be t
Nope. Because if I move the Sovereign away from the current fertile land, the numbers don't stay where he was. The only time I'm ever able to build new towns is by bringing my Sovereign to the pioneers.
Give a champion/sovereign the Counterattack feat and pick a fight with an Umberdroth or other enemy that can knock units prone. Let the enemy knock the unit prone. It will fall over, stand up, counterattack, and fall down again.
Give a champ/sovereign a Shrill Shield (inflicts lightning damage on enemy when struck) and the Counterattack feat, and have an enemy with low HP attack him. The lightning damage will kill the enemy, and then the unit will counterattack, killing the enemy again.