I have no problems playing against beast ... But i agree to the point that a fast + heavy ooze build can be very very annoying (thats how i play beast) but even this is not unbeatable. Common guy its not all about 1on1 and killing dgs, for a strategic game play there r better dgs around espcially Oak and Erobus.
Heinz2k9
I tried different builds on UB all have favors and lacks. For a hybrid damage output is pretty awesome, u can stack HP with Botf and hold a lane very easy on a one/one. I just find that its pretty easy to gang a hybrid because normaly its not realy fast. My favorite Build for the momenet goes like this Favor BotF and Boots right from the start Level Skill 1 Ooze 2 Inner Beast
I consider myself as a good player and i usually never play BotF and take anklet instead. I just love being fast and have a free slot without need to buy boots of speed. The lack of HP at the beginning is not a problem at all, just buy Unbreable Boots after 1 or 2 minutes and ur fine.
I am talking about very late game ... Level 15 with giants incoming etc. and max 1 Artefact. From my personal experience Sedna just makes sense in this stage of gameplay if she is damn fast, trying to cap flags or just be everywhere in a matter of seconds. Defending citadelle with her is pretty much useless. Torch is like Dielan said, very usefull in defending Citadelle and helping your army, i recently played a game where our citadelle was almost down, but i could prevent any
I recently talked with one of my mates who are the best late game DGs for Catarct. My personal list goes like this 1. Erobus Strong in flag capping and holding , just use mass charm cap and go. Furthermore Bat Swarm II or III provides superior ability to flee and chase enemy DG. Only his "lack" of Area Damage is a significant con. 2. Oak Because with shield ur not interruptable Oak is very nice for flag capping and holding and ur somehow just unk
Avoid games of Oncewasblind and his mate . Leaving after 3 min and forcing Desync .. unbelievable pro And another one is Morpheas, he just kicks players if there is a slightly chance he can lose...
Ok i started testing a straight Ooze build 1. Anklet or Botf as Favor I tried both and for me BotF is the better choice just because u can buy Boots of Speed right at the start. The extra HP for the first levels r just very important to hold a lane. 2. Build Order 1 Ooze II 2 Inner Beast I 3 Stats 4 Ooze II 5 Inner Beast II 6 Foul Grasp 7 Ooze III 8 Inner Beast III 9 Stats 10 Ooze IV <
Somehow it reminds me on this Anyway, just kidding ;)
I tried, just for fun, how much melee is possible with Beast. Ok you need 4 Artefacts (Mageslayer, Arshcandor, Giants... and Deathbringer),max beastial wrath and full attributes, with that combo you can achieve about 2000 DPS in Melee for 7 sec . Sure u wont get that far in any game, but fun to know what this little turtle is capable to do.
For early game i agree with u ooze and torch will not much do damage to the minions, but they are anoying. For midgame and lategame that team should become very decent against minions especially with reg on their side. Well i dont have another theory countering mass minions. Additional to that, cloves of fell creature would be very nice too.
Well against minion swarms you need at first alot of area damage, so an ooze build UB, a fire build Torch and mine Reg should be pretty awesome. Fire ring an ooze should kill the minions in a decent time. Second, dont defend to much try to be offense. Force them into 3 to 3 situation, they are usually not that well equipped in terms of items.