I had that bug too, but I don't think it's just an evil alignement thing. In one of my sandbox games I had both the Drengin and the Korath Clan, both evil races. The first finished the game with just two planets in his native system, the latter expanded regularly. The only difference that I spotted was that the Korath had colonizable planets in the nearby sectors, while the Drengin did'nt have any suitable planet in the sorrounding areas: a whole sector of empty space, lots of non inh
Morporkian
I add another couple of points that I forgot: 14 - Pirates and privateers. Why not make pirates a permanent faction or a minor civilization insted of an event (like barbarians in Civilizations) and have the option to contact them and use them as privateers against the other civs? Of course you have to deal with loyalty problems, some risk of backstabbing, etc. 15 - I don't know how, but there should be some way to deal with a multiracial populatio
I've been playing GalCiv2 for a couple of years and I've made my list of features; some of them has already been posted, but, you know, repetita iuvant. 1 - Civilization borders. I know that this has already been discussed, but I think that there's a solution to the problem of being sorrounded. Currently we have (at least in Twilight of the Arnor) a UP resolution that (if approved, naturally) charges some taxes to a civilization that has starbases inside the area of inf