Hey Zabik, thank you for your message. I unfortunately missed it. Yes, when I hover over the planet or click it, then inside the infobox. Just a small text, a single line, however - something which indicates the (best suited) role of this exact object. Like the cap ships info boxes about their role (utility, bombard, fight etc.). And a small text could add something to the lore as well. Not sure about a final solution :D
L8sP33D
Hello again, i found another weakness in the AIs behaviour.. We've played 3vs3 on Gateway (my favourite Rebellion map) with 4 unfair AIs (2 Aggressive, 1 Defensive). Next to my cluster was a plasma storm, three phase lanes from my planets ended there. I played Enclave and had all planets garrisoned. So, inside the storm it's impossible to fire rockets or to start fighters. Therefore the battles are really slow, especially with TE
Hello there, as I'm logged in now, I thought about posting a small wishlist of mine. [e digicons]B)[/e] I'm always struggling with the planet types and their differences. Especially after I annexed one, I can't see the maxed out stats anymore. Therefore I never remember which type is good for wich role (defence, production, population etc.). It's not that important I know, but together with a role hint or an "show max stats (pop/log/hp/mil)" flag yo
Hi mates, I play against hard ai (only vanilla) most of the time, and I see the same limitations to the AI. In my opinion, they built up their fleet without any backup-plan. Rushing to max fleet cap and sometimes against me. One hour into the game you can defeat the first enemy fairly easy if you built up your own fleet fast and strong enough, because your foe has just his blob you need to eradicate. After that, there is no defence preventing him from losing.&nbs
Hello there, i encountered two bugs with the Ragnarov-Titan: -I had a starbase and a titan inside a 'roid gravity well. During a fight the titan sticked to the wall/edge of the starbase, unable to turn around in normal speed. After he got away, the titan started to glitch (or slide) away from the station at a far higher speed than the titan would do normaly. In addition he still kept the wrong angle pointing away from the enemy. -It's not possible to use the novalith cano
As SoaSE already is a gem, i can't think of much things to change (besides the obvious modernization stuff). It is more like making adjustments: - The idea of orbiting objects and even moving planets is just great, had this always in mind for a successor -> i'm excited - Keep the look and feel of the factions in general (there are not many games without a campaign creating such great stories through the sheer fantasy of the player). Maybe you can create some unique differ
Just wow. I was constantly searching the web and crawling your page for the sake of new Soase stuff (I started some new games only a week ago). And today there was this awesome news. I appreciate this so much. You guys did an great job the last year's with spending your time to all the Updates and I am sure you will continue doing great things the next year's. Am I right, that it's more of a reboot? Anyway I'm excited for all the new mechanics, style and gameplay in general. A
I'm in. DLC, Sins2, Remaster what ever - New Stuff for ye taking [e digicons]*_*[/e] [e digicons]:D[/e]
Thank you Sir! For everything.
Sins of a Solar Empire is the next generation of real-time space strategy and the first chapter in an epic sci-fi saga. Meta-Description of this Page (for Google) Have seen this the First time and i dunno if it's new, but even it isn't they should make a epic Saga :D
Sins 2 - That would be an easy decision for me.. [e digicons]:smitten:[/e]
I don't know why some guys dont like the titan designs. I totally felt in love with em! [e digicons]:D[/e]
It's not actually a bug (only maybe)! I have played few battles now and its everytime the same: TEC Rebels uses virtually only two types of fleet bunches. The cap ship fleet with 15 cap ships and the titan.. and the other fleet is filled out with ships coming with the Liberated Resistance Tech. They fill up their fleet points with them and build nothing else like support ships or carriers. At all im annoyed about the bad organized fleets they use. In my case the KI ha
After bringing the Titans to each race the Pirates are less powerfull/usefull then before. Ok they were not strong at all but now everyone can rush the pirate base straight few minutes after map launch. What about giving them some cap ships for the Priate-HQ. And if they start their raids on higher aggression levels it would be cool when they attack with some strong cap ships :) Also i would prefer different shiptypes in their fleet. Not only TEC design, maybe some