[quote who="Wetballs" reply="179" id="3071675"] Spies. Holy monkey, where did all these guys come from? In all my games, I was spending tons of money on espionage just to flush the spies out of my colon. Don’t get me wrong, it was fun, and I enjoyed it much more than the occasional saboteur sneaking up on me like it used to be, but these guys have now become a pestilence! Like in the bible. They’re bible spies. Anyway, I&rs
Agorwal88
Numbers are from turn 450-500(map size = immense) and about 3/5 of the research is done, and tech traiding is in use so plus about 20 unique techs from others. When i start new map(same settings) numbers are weapons = 1085-3614-7236-10858 and defenses = 405-1355-2714-4070(with drath). This mod is one of the best mods i have tried and increasing the cost of the higher end defenses is good solution. Thanks. In 2.1 are smart mi
In my first game i played with darth and i noticed that my weapon research costs were 6578 TP for tier 1, 21922 for tier 2, 43852 for tier 3 and 65804 for tier 4(best for the neutral lvl 1) but my defence research costs were only 1095, 3646, 7305, 10966 and i ended up with only basic weapons(tier 1 lvl 5) and best defence i could have. Could you raise defence research cost to match weapon or at least make difference smaller? I had set the research level to VERY SLOW RESEARCH. </