We haven't heard so long from Frogboy ... maybe he isn't going to do it. One thing I would really like at the start screen is the ability to create teams of other civilizations at war or on the same team at the start screen. I'd also like to be able to save governor configurations across games.
chris0101
Check out these images: http://www.dynaverse.net/forum/index.php?topic=163371039.0 Any idea where this mod ever went?
I've been looking for it as well ... I think that its dead.
New Error: Whenever I switch the source from regular Galactic Civilizations to Twilight of the Arnor, it crashes: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource reso
Update again, going into regedit and fixing the entry in the registry worked. Go to: @"HKEY_CURRENT_USER\SOFTWARE\Kynosarges\Galactopedia" If that does not work (for any other users doing this), wipe the Kynosarges entry out completely. Change the directory if incorrect. I found this out by downloading the source of the previous edition and looking through it. If possible, please send me the source as well. &
Here's the crash report by the way: Description: Stopped working Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: galactopedia.exe Problem Signature 02: 1.7.6.21717 Problem Signature 03: 4a0e9d9a Problem Signature 04: System.Windows.Forms Problem Signature 05: &nb
Please do not tell me that this mod is also dead. [e digicons]:S[/e] So many good mods these days seem to die.
We still need a more practical solution that this. Sadly, Stardock may have abadoned this game altogether. [e digicons]:([/e]
People should start posting their mods elsewhere like on rapidshare.
I guess this thing is dead then?
Can you give us the link please?
Should be a cool mod. Could we have more scenes though of your custom content rather than Star Trek movies?
Some of the articles need to be updated to Twilight v2.03 standards. Other than that, it is a good resource.
Do you feel sometimes that the size mods kind of take away from the game? I've felt that the differences between huge and large sized hulls for example aren't that big. Would anyone be interested in a mod to remove the size mods on the game? it would be a very simple 1 file mod.
Can we custom tiltes somehow without wiping out existing music?
Fortify border worlds with appropriate defenses. Are these spore ships armed? If not, a single fighter with a decent weapon can hold the ground. What I do is put a cheap fighter in orbit around each planet near the border. Nearby, I keep a few battleships in patrol. If I see them, I immediately divert a battleship to intercept.
You don't get much of a boost in DA. I see much greater impacts in Twilight. Suddenly, you've discovered a technology out of the blue sometimes.
[quote]2) Races do not expand properly - many staying gimped throughout the game - either by not expanding, or by expanding and then doing nothing with the planets or building enough ships to defend/attack[/quote] On the whole, I'd say buy it still. The AI is reasonable if you set the difficulty on high and most of the bugs are fixed. Avoid the high definition mod for now (as it is buggy with v2.03). You're missing a lot without Twilight.
[quote who="pizzapicante27" reply="33" id="2361369"]News people I just uninstalled the High definition Mod (apparently is no longer compatible with version 2.03, but worked incredibly fine in -1.96 versions) and athe game stopped crashing (for now) when i saved, Im not saying its a solution as i havent played that long and will probably have to restart a new game since planets now look like black holes in the current one, any way ill keep you posted if this solved my problem with the Out of m
We need real capital ships. - Eliminate the size mod for the ships. - Give a disadvantage to caps and damage multipliers. - A tiny hull ought to be, to use Sins of a Solar Empire, a fighter. Maybe a medium would be a frigate, a large would be a Kodiak HC, and a huge ... bigger than a Kol. - REAL starbases (and much more upgradeable). Perhaps even a "starbase editor" based on the ship editor. - Tactical combat. I would even go as far as to say, eac
[quote who="WIllythemailboy" reply="1254" id="2320796"] Asteroids DO come in clusters. In fact, clustered asteroids are thought to be more common than belt asteroids. http://en.wikipedia.org/wiki/Trojan_asteroid [/quote] Actually, most asteroids are not in clusters but belts. The Trojan asteroids are at the Lagrangian points of Jupiter. Perhaps there ought to be asteroids at the Lagrangian points of other planets. </p
At heart, I think that the limitation is the fact that this is a 32 bit app. Any solutions will involve switching. What I wonder is if the app could be converted to be a native 64 bit or we could get an option to go in 64 bit mode (ex: like in my PC, I have Internet Explorer x86 and then x64). I wonder if that is possible with GC2.
There doesn't appear to be any real solutions at this point. Pong in space sometimes works. Any way to implement that special switch? Here, read this: http://www.tomshardware.com/reviews/vista-workshop,1775-7.html Can we ask Stardock how much trouble it may be to have the game converted to 64 bit maybe? Or perhaps both x86 and x64. It is possible to have 2 versions together (on Vista x64, you've got IE x86 and IE x64). I use Firefox, but t
[quote who="pizzapicante27" reply="27" id="2356850"]Please let us know if that is really the solution we have all been praying for, tell us for after a week if the game hasnt crashed then we will know (yet is odd, 6 months ago Iwas playing games with the High definition mod on on inmense maps without problem, now I cant even finish a medium sized one, wonder whats the problem).[/quote] Naturally, anything that decreases RAM consumption ought to reduce the probability of
Lol - I just noticed something new. The game seems to crash with an out of memory when I save and tells me to increase virtual memory, even though it is only using less than 2.5 Gb out of the 4 Gb + 2Gb of virtual ram on my system.