Jimcrowley

Jimcrowley

Joined Member # 3589210
0 Posts 1 Replies 41 Reputation

A definite no to winner takes all IMO. Fanatasy battles or not, they are based on ancient/medieval concepts - magic obviously an added extra - and should be behaviourally similar. Very few battles of those eras were 'winner takes all' as described by Frogboy, even those that were historically 'decisive'. Knowing when to pull back or call off an assault needs to be a part of the battle process. As for battle duration, virtually ever battle of those eras was about breaking the morale of

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I've only just come across this game and the concept sounds mighty interesting. For some reason it reminds me of an old SSI game called 'Sword of Aragon' In that, as I recall, the main thrust was around building an army, with a good choice of weapon and armour types, which you could train up ready for battle. The units, which you could name yourself, gained experience with battle and lost some of it when diluted with additional new troops. Magic played a part but not, I think, a big p

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