I'm in. I think I'm going to make a new character though, which I cannot do since I'm at work. I will post the character info tonight.
JeremyG
OK so if not submitting a game is worth 0 points, and submitting a game failure is -1 points, then nobody will submit a failed game.
- I personally think that by making a SEPERATE character, that is not in an empire, shows that you're making a commitmnet to the league-type game style, and not just goofing around. I think that's essential for a league based on honor and trust that people are following the rules. - I like the scoring system. Using just the built-in point system, favors people who can drag their game out extra hours just to score more points. - What is the scoring if someone doesnt post a
If this drags on for more than another day or two then I will lay out a couple different rules scenarios and get a "vote".
I think it's obvious that Neilo and Mumblefratz are the most passionate about this endevour. So I nominate them as commissioner and co-commissioner. Do you think you two could communicate together private (on IM or voice or somethign) and flush out a set of rules? You could give a couple days for comments/revisions as well, but I think everyone here is 'ready to go' with whatever you come up with....even if it goes through changes over time. Again, I have web-space/fo
I will say something else on this matter: Democracies dont work well online. Ghostwes, if you decide to do this, it should be you and one or two other people who make the rules. Taking feedback is fine as long as it's not 10 people trying to always say "i dont like xyz rule, change it". I offer full admin access to a forum I made for my AAR contest (that didnt take off) for this legaue if you need it. https://www.galciv.geekstorm.com/forum
I think that people are over-thinking this. Keep it simple, you can easily get lost in the details, especially when something is starting up. Here's how I see it: First decide if the legaue will be point-based or win-based...or a combination of both. Going strictly on points isnt nessecarily good as it would favor someone who could devote 10 hours to drag out the game-play as long as possible. For my description I will use win-based: ----------------------
Do you generally go into a game knowing what kind of victory you're aiming for or do you wait and see how it plays out? If an unfortunate series of events or bad decisions happens early on, do you restart or try to recover? What does a research or economic treaty do? If I want my military starbases to shoot back when they get hit do I research weapons or space mining? How on earth do you have time to research enough to keep up with the AI? They always seem to
I'd love to see a humanoid rogue-type set. Could be actually human. Think rouge-trader....unshaven...tough-looking....always looking to make a profit...keeping good relations with all races (unless sosmone pays them to do otherwise) Thats how I generally play the game, so would be cool to have pictures to match.
That's certainly a good list of games, Becephalus (though I have never heard of Deadlock 2) Deadlock 2 was a VERY cool game!!! Anyone who played it will know this line: "please peruse the following...."
- Customizable key-controls. You cant change the CTRL functions, or change the keys used to scroll the screen, etc - Simplified Ship building. While i LOVE th ship-building capabilities, eventually it gets combersome and confusing to look at DOZENS of available ships. Most "classic" game, are more simple. and i have no ideas on how tofix it while keeping the great flexibility.
I'd like to hear if anyone has had success with a slash-and-burn strategy. I've only destroyed a colony once, when I knew I couldn't hold it at all and wanted to do some significant damage to an opponent. There have been many times i've destroyed colonies. A couple times it was because I conqured a planet in the borders of an AI. My influence level was very high and I didnt want to piss him off. (I also didnt want to trade him the planet, cause I
oops, I didnt read your post fully. You said it excludes betas. Usually when I'm looking for information on an update, its for a newly released beta. However it links to the list of production histroy, which does me no good.
Just FYI, the history button in SDC almost never works for me. It always links to a dev journal that is many months old.
oh but I should say it only ENHANCES the attack or defense. If your resource starbase has Zero missle defense, it will still have zero. but if you add +5 missle defense, and then put a military starbase with a +1 bonus, then the resource starbase will have 6 missle defense.
However they do give some bonuses to Startbases as well. All the modules that say "+1 to all three attack" or "+1 to all three defense" apply to starbases in the radius. The individual modules like "Beam Assist +1" only apply to ships. VERY useful for protecting your main Economy and Resource starbases!!! Sometimes it makes all the difference.
I used to leave all my planet names the defaults. However, after playing a few games quickly in the same weekend (especially if i abort one due to fatal mistakes) I get confused. I see: "Paulos III is no longer building anything" And I say to myself: "Oh yea, thats what I was building up with factories to crush the paulos!" But the truth is: "oh wait, That was last game. All I have on that planet is a single factory" Now I name my planets bas
Economy star bases to not INCREASE your money...it actually decrases it because you're spending more money on the increased production.
I've noticed...and it might be co-incidence....that my bonus tiles are releated to my starting position. If i'm way off in a corner while the rest of the civs are near the center of the map, i tend to have more bonus tiles.
it works fine on the laptop, just connect it to the internet temporarily and do the download. However I believe that since you're going to have it on 2 computers, and both of you will be playing, that you have to buy a second license
I almost never attack anyone. Usually my game goes like this: I research all kinds of social/research/trade/moral techs. I trade tech with minor races so that I have SOME weapons when I get attacked. I pay off most races that try to get money from me. When it seems like i'm not going to be able to hold off an AI, i try to pay off another race to attack them. then i put my sliders to 100% social, until most of my building proj
Research basic logistics. Then it opens up the ship-size tree, starting with "Advanced Hull Designs" and then "medium hulls"
I almost never attack anyone. Usually my game goes like this: I research all kinds of social/research/trade/moral techs. I trade tech with minor races so that I have SOME weapons when I get attacked. I pay off most races that try to get money from me. When it seems like i'm not going to be able to hold off an AI, i try to pay off another race to attack them. then i put my sliders to 100% social, until most of my building projects are finnished (sometimes I abort some of
I always play a custom race. Is there any reason not to? I mean, can't you basically create any one of the races using custom?
I dont know about #1. I've only encountered Dread Lords a couple times and it was late in the game. I killed them quickly. for #2, i just found this out myself. You got a "bad" map both times. After you setup the game, look at the mini-map for where the other civs are. If you dont like the setup, press CTRL+N to generate a new map!