Gauntlet, Thanks for your mod. I have been playing quite a bit and your work is top quality. I may send you a PM about a custom race if that's possible.
Larsenex
Very nice update. Thank you!
Touching on a point about star lanes. From the outset (if anyone remembers) many folks were clamoring for a way to 'close or enforce borders' . I remember seeing dozens of posts about this. Unless someone can program the ai to 'see borders' (such as is done in Civ VI) the only way to enforce borders that I know of is to use star lanes. Do I like them? No but after playing hours of Stellaris I understand how they bring a strategic depth of play we do not have in Gal Civ. You can create
[quote who="mrblondini" reply="55" id="3760374"] Sounds very promising, frogboy. Looking forward to the Founder sign-up date... [/quote] ^^^ credit card operators (me) are waiting for your email! Do I have to post another Fry meme?
Oh, I am soo gonna love this. Hell I am twisting a few friends to make sure they buy up and into the next incarnation already! I know its a ways off but when can we get in?
[quote who="tetleytea" reply="27" id="3759748"] Its not shameful to steal ideas from other
I am late to the party on this thread. Most of my ideas both Guantlet and Admiral touched upon. I will recap some of the things I'd like in GC IV. Please give us the option to have very very large maps and long games. If possible list hardware requirements so we know what we are getting into. Many of your core supporters have medium to high end PCs and love the Original idea of the insane map. Please keep it in the
This is exciting! I posted a positive review a while back. I am going to update it and repost it. Thanks for the heads up! I love the path we have ahead!
So > I have been playing both Gal Civ and Stellaris. I like both games. I was hesitant at first to play Stellaris but it does have some features I do like. This is not a post to be critical of my one true favorite game but rather to let Stardockians see what I liked. I am a life long supporter of Stardock and its great games and will always line up to help on the Galactic Civilizations front. This was to show some things I like without sounding like a paradox fanboy. In no pa
Greetings Commander, I love the game. However I tend to mod the game to start my game and my ship with some very late game weapons. Previously I was writing directly to the game files as text edits. I was doing this same thing for another excellent Stardock game > Galactic Civilaztions III. I discovered I can simply copy the files into a mod folder, do my edits and the mod changes work AND they stay thru various updates and patches.
Greatings Stardockians and gamers. I currently have 27" 1080p Monitor. Its refresh is 60 hz. I love it and it seems to work great. My video card is a 1070 GTX, my processor is 8700K and my ram is 32 gigs. I am really considering this as a second monitor on my desk > https://www.techspot.com/review/1845-lg-32gk650f/ Now can my video card run two monitors? I have a back up
This is GREAT News! I love Star Control Origins and this looks like a great road map. This may not be a place to ask, will any of the legal issues impact or restrict other space based projects ( I am looking at you Gal Civ IV)? Thanks for the update.
Can we get some information on Artifacts and what some do?
Over all I love change. These changes look good. I agree with some here that the 'colony rush' is usually the optimum way to win the game. So part of our problem is production. Production is tied to population which now has a huge hamstring on growth. I am fine with the change. Nerfing both the ability to rush colonies and keep population growing fast is ok. However, I think you need to give players a path to bypass these nerfs at the expense of something else. I w
So happy to see the game restored to both distribution platforms!
I agree. I love the plot and background but to this day, I have over 2000 hours logged in Gal civ III and I have NEVER ever played any of the campaign games. Not one. The sandbox was and always will be my prime de-stress game from work. I can log in, play a few turns and depending on where the game play is I may or may not go to bed at the correct time and instead find myself playing just a few more turns to get disrupters....... If ...IF you do make a successor to Gal Civ III I want
There was a lot of work put into Star control origins. The game itself and its story allow a large room of possibilities to be explored at the end. I'd say do an expansion but can it be done so it takes place 'after' the story? Is this feasible or would this be considered an sequel? I am looking forward to seeing what evolves.
I cannot reiterate this > Making really big maps more enjoyable to play on. It's one of our strongest features and they're annoying (IMO) This is the ONLY 4x game with maps this size. Using a mod in Civ VI Yanmp comes close but nothing like Stardock. I know all of use have preferred play styles but truly I feel there is nothing more entertaining than settling down to a Gal Civ game on an insane map and really spending 4 hours exploring. FOUR
I am ok with the removal of specializations as long as you add in fresh and new choices. If you are going to do the last Hurrah of Gal Civ III lets make 'radical' changes. Replace the current 3 way attack/counter system with a 5 way system. Bring back Unique race based only weapons and defenses. restructure the entire tech tree so things are a bit more clear Colonization Warfare Infrastructure
[quote who="leiavoia" reply="14" id="3736780"] "Also the bar is like 85% to 90% in my favor and I still lose my 25 legions against their 7 legions." This can happen if you don't put all of the legions on 1 hex so they attack together. If you spread the legions out, they seem to attack separately for some reason. :/ This is a long standing bug since invasions were first introduced. If you click "auto-resolve
Forgotten, Do you use the invasion tactics in game? If a planet has say 20 legions on it and you have 25 you need to both compare the invasion strength of your troops vrs theirs and also soften up the planet using either tidal or core detonation. Both of those are assured of a win in most cases.
This is Amazing and I am thrilled to hear about it! I will at once suspend all projects Paul Boyer is working on and redirect his focus to 'Battle viewer'. Hire Volasaurus to assist Paul in this endeavor. Hire Shade Meadows to assist Volasaurus assisting Paul for this endeavor. Leave a tri tip sandwich with light horseradish near a workstation to lure Brad into working on this as well. As alway
Thanks Seilore! Those are valid points. I have not fired up a new game since 3.2. I cheat horribly by giving myself a 5 class 25 home planet system all with precursor worlds. However I see that some points are good comparisons to GCII. For example in the evolving of this game there is never a reason to upgrade your constructor with an exception of adding engines. The Game ship designer still utterly fails to build as well as old GCII did when you unlocked a new tech or maybe I a
I think the original poster would have been really put off with pre-crusade starbases if he is unhappy with the system now...... No to automation. The process of a 4x game is cumulative or additive actions as time progresses. turn one > 1 or 3 clicks..., turn 386 > I dunno but its a shit ton of clicks and really fun a this point!
As an avid player of Star Control Origins, I am now torn on what to play. Great job with the Gal Civ update!