I think the writing is great. And I disagree with the assertion that it doesn't fit the "theme" or "art direction". The Sorcerer King is an over-the-top bad guy, and his over-the-top evil minions are all portrayed with a slightly cartoon-y style in tactical combat. The snark totally fits. Plus, the levity adds a tinge of irony to the array of standard fantasy tropes found throughout, making them bearable and demonstrating a level of self-awareness. Games that take themselves too s
rohanian
Great change list! Didn't see any mention of a fix for the Summon Wisp effect, but this thread over here makes it sound like there is a fix: http://forums.sorcererking.com/468869/
+1 for increased sight and moves. If that makes it OP, maybe it can't open chests, only explore?
Same thing here with the Wisps. Last time I tried it, the newly summoned Wisp had a green +27 or something floating above it for a second. I didn't really know what was going on. But the adjacent units were not healed.
Fixes/Balance - Unable to use tactical abilities on square north of Swamp Giant champion. - Abilities disappear for a turn from some units in tactical. - Can't collapse the headings in Enchantment tab of Crafting panel - Summoned Wisp doesn't heal adjacent units - Incorrect movement turn estimates - Increase falcon unit's sight range - Be able to center tactical area effects on impassable terrain UI/UX - More categories/collapsible h
Same issue here. During the battle, two of my ships were destroyed. In the Victory screen, "Terran Units Lost" only shows one, but then under the Battle Report statistics, it shows two.
[quote who="Suunman" reply="24" id="3358198"] ...needs a spell to create artifact items for heroes in my opinion... I'd pay for the DLC for the ability to craft items like I could in MoM as it was one of my favourite parts of the game...[/quote] This.
This is the same bug I was trying to describe back in v0.80: https://forums.elementalgame.com/443143/ Nice job getting a screenshot!
I'm definitely digging the removal of the extra Potential traits!
I'm still getting this bug in 0.85.
Same thing happened to me, also in 0.85, except it was both the sovereign and a recovering hero. Looks like I was on the same map too.
On numerous occasions I have dispatched a unit/stack to a particular square because the pathfinder said "1 turn", only to have the stack stop one square short with 0 movement points left. It seems like it usually happens when some part of the move is on a road, so perhaps it's a rounding error?
I just got this in 0.51 as well. Having Bannon freeze time and then run around and kill all the remaining enemies is pretty great, but probably not the intended effect ...
I like the idea mentioned earlier in this thread and also elsewhere of reappropriating scouts to build outposts. Building an outpost would consume the unit, like pioneers settling a new town. But I think it could be taken farther, so that an outpost upgrade was performed by building another scout, sending it to the outpost, and hitting an upgrade button that once again consumed the scout and then allowed you to choose an upgrade. This makes sense in that an outpost that is providing m
I have the same issue. Using Logitech Anywhere MX mouse. Though it seems weird that it would be a mouse problem since it only happens with a right-click archer attack, and not any other right-click commands...