AytchMan

AytchMan

Joined Member # 3465074
1 Posts 10 Replies 102 Reputation

Scoutdog-- Ha! Yes, I have TA and I'm playing TA but I've been looking in the DA folder. Doh. The pills are not working. Sole-- I'd say 'quite a while' was 20-25 turns.

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open the Data/English/TechTree.xml file That's exactly where I looked and couldn't find a Willingness field. Is it something that was recently added? Maybe I don't have the latest patch. Or maybe I can just add it in. What's the default value?

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It took me quite a while to get the Translator as I had set the tech research rate on very slow. So, it's likely that the AI players each added a couple. As a side note, I assume the diplomatic trading page only shows the techs that can be traded, not every one that an AI race has discovered. That is, only the ones I don't have. I've started another game with Tech Trading on and, this time, I'll keep track of who's got what. I'd also like to try setting the Wil

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I don't remember exactly. I just remember contacting the AI players after getting the Translator and seeing a list of eight or so techs for each race when I had maybe two. So I made the assumption (and we all know what happens when I do that -- you just gotta watch me every second). How many race-specific techs do they start with at the Normal+2 difficulty?

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I may indeed be extrapolating too much from MOO but it was a problem there. And I recognize that some amount of AI cheating is necessary. I guess the question is whether the extra techs come from a big head start (which would be okay) or a propensity to trade tech too cheaply (as in MOO). If the latter, I'd just like to level out the tech difference somewhat, then compensate by moving to a higher difficulty level. Thus, if anyone can point me to the right file, I'd appreciat

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Wait, there's a separate Willingness to Trade field? That's what I'm looking for but I couldn't find it. What file is it in?

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Okay, I'll give it a try. But I don't see how dropping the AI Value for each tech will reduce inter-AI trading. Won't they still be happy to swap techs with equal value? Can you shed any light on that? Btw, thanks for all the help.

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Just to clarify: I'm not looking to change the AI's willingness to trade with me. I'm looking to reduce the rate at which the AI players trade with each other. I'm new to GC but it seems that, after a short time into a new game, the AI races already have ten techs while I only have one or two. I'm only setting the difficulty one or two notches above normal at present so I figure they must be swapping techs like mad. This was a well-known problem with MOO and seem

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Actually, I'm not sure that will do it. If an AI player is willing to trade two techs worth 50 each for one worth 100, he'll still make the trade when they're worth 25 and 50, respectively. I need to find something that will make the AI player demand more in order to make the trade. MOO had this kind of a setting for each AI player (or maybe in general).

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Is there a moddable setting that governs the willingness of the AI civilizations to trade researched technology? I know the whole thing can be disabled when setting up a new game but I'd just like to throttle it back a notch. I remember the old MOO games had a setting for how much value the AI empires required before they'd trade a tech. Perhaps there's something similar here. Thanks.

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