My first post to these forums, the title was simply one I HAD to reply to. Great game by the way. So oka-a-ay: What I would like to see in Galciv 3: 1. I agree with the need for cloaking. It is an integral part of the sci-fi mythology out there. What I would add to the previous posts though is that apart from limiting sensor range, I think cloaking should give a particular ship first-strike ability. Perhaps toward game-end one can even research planetary cloak
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