Back in version 1.0 I found this same flaw and was surprised after updating the game to its newest version that the problem still exists. To trap the CPU player in one state starting from turn 1 first allow the CPU to make all their moves. Then perform all the actions that you want to do on your turn but make sure you've got at least one bar left. Now let's say that you are in California. Use your last bar to fly to New York or at least something that is half way acr
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