galacticdoom

galacticdoom

Joined Member # 3402614
4 Posts 326 Replies 5,922 Reputation

[quote who="Extant Faora" reply="9" id="2025259"]Once this post becomes dead......... I'll give everyone who responded to it Karma. [/quote] Well, I will expect my karma in the year 2011 when GC3 comes out :), since it will probably keep going until GC3 is released.

1,309 Replies 3,252,398 Views

When I first saw the picture above of Drath Terminatus, it reminded me of Unicron (the transformer planet) from the old Transformers Movie cartoon that came out way back in the day. I remember it from way back in the day when I was about 9 years old. Great Job.

307 Replies 1,066,499 Views

Another idea on the thought of vicotry conditions. Right now, influence victory gets an influence win. But influence isn't really calculated based on anything in reality, it's just kind of 'there'. Influence in reality comes from things such as trade, manufacturing power, and even technology, somewhat of 'the essence of a civilization on a whole'. Take China for example, China has a very high population, they produce alot of goods, and distribute them everywhere (alot of stuff you may

1,309 Replies 3,252,398 Views

[quote]Now, if Galciv III comes up with some method of 'projecting firepower' that fits in the game properly, I'm willing to grant that might be an effective equivalent to a carrier, but not just for the 'that's really cool' factor of having 'fighters'.[/quote] Let's think of some alternative ways of 'projecting power in space'. I know many games have used carriers to do this, such as Homeworld for instance. But I agree carriers in a game such as GC wouldn't really work with the

1,309 Replies 3,252,398 Views

[quote who="Extant Faora" reply="22" id="2023821"] Graphics should be helluvalot better. [/quote] Stardock has said this themselves, they used to be known as the company who made cool games, but those cool games had crappy graphics. GC2 they changed this (and you can tell from the difference between GC2 and GC1). I would say they did a hell of a job, especially since they incorporated the ability that the graphics 'scale' with monitor resolution. Something not seen in many o

1,309 Replies 3,252,398 Views

[quote who="Extant Faora" reply="14" id="2022967"] Races that get conquered should have the ability to rebel against their new overlords. It's not like every single last Iconian gets killed and instantaneously replaced by a Drengin when the Drengin capture a planet. [/quote] Well, it seems when you conquer a planet, whoever wins does indeed kill off every single last individual on the whole entire planet. In other words 'Take No Survivors! Kill Em' All!!!' The amazin

1,309 Replies 3,252,398 Views

I've finally had the AI donate a couple ships to me. Playing as the Terrans, I started heading towards the evil side (although I will eventually buy to become neutral), because some of the choices are just too good to pass up, especially on suicidal difficulty where you need everything you can get. They have given me 3 ships so far, once the Torians declared war on me (saying it was economical in their interest). I also have an AI civ occasionally give me BC. Of course they never give

13 Replies 10,944 Views
Reply to Black holes! in Modding

Black holes aren't quite the 'mysterious unknown' as many might think. They do know how they are created, they know pretty much what they do, the only thing that is unknown and probably will be unknown forever is the exact physics of the inside of the black hole at the singularity (or even anything inside the event horizon), since any information that enters the event horizon is forever lost and cannot be studied (of course there are some theories that say it is possible in some situations).

31 Replies 27,686 Views

Wow, 5 and 6 year olds playing the game as majority? I am in my mid/late 20's, but I think the majority of modders and ones who put a lot of work / strategy mongers are at least 17 and up (I say this because when I was in high school, games at that time, were at the bottom of my list, even though I have always been a game-crazed maniac my whole life).

1,309 Replies 3,252,398 Views

I am playing a suicidal game currently, and as was mentioned somewhere around here, I changed the personalities of Drengin and Korath to (can't remember the name) 'neutral' or 'common' or w/e it is. The Korath expanded pretty well, Drengin were stuck in a corner, but appeared to do ok. Alterians expanded absolutely crazy bad, they were right in the middle of huge clusters along with Torians, but Torians took them all and Alteria just sat there and did nothing. Who knows anymore, I think I wil

80 Replies 169,175 Views

[quote who="mADDYman" reply="5" id="2021194"] just bugs me a bit that they have the same battle patterns for all ships. if possible have them focus on multiple ships rather than just 1 at a time when firing. [/quote] There is a bunch of cool stuff with weapons they could add in there. Say, fighters can only carry basic 'fire in one direction' type weapons. But larger hulled ships could carry a wider variety of weapon types. Such as Flak type frigates to help defend against

1,309 Replies 3,252,398 Views

[quote who="Noctilucus" reply="19" id="2018972"]1) a factor that determines the AI's need for a certain tech branch (if they are getting pounded and are behind in military, they would value military techs much stronger; if their economy is in the red, they would greatly appreciate econ techs or cash, etc.) [/quote] Good idea, since all the AI's already know exactly what tech's every other player has and is currently researching (the human player has this info readily available

1,309 Replies 3,252,398 Views

I need to leave in a minute here, but one other thing I feel should be revamped is: Diplomatic Vicotry condition (Form an alliance with all surviving major races in order to win this victory.) This works well for a human player attempting to get a diplomatic victory, but I seriously doubt the AI has ever been able to win via this condition in every game ever played by everyone combined (unless the player did it purposely to let the AI win, or wasn't aware of the fact). <p

1,309 Replies 3,252,398 Views

[quote who="elias001" reply="6" id="1919832"]i want to see tactical space, ground combat planetary bombardment Space Carrier battles. More options for epsionage [/quote] One of the Stardock fellas, (Brad?) said they will never ever include planetary bombardment in GC... too bad, I guess they must consider it taking away from the main point of the game, and putting too much emphasis on invasion.

1,309 Replies 3,252,398 Views

[quote who="HeroicHerald" reply="7" id="1919863"] - Mercenaries in the form of buyable ships that are very powerful but cost a lot. Like a carrier with a unique fleetwide module. [/quote] Bounty Hunter Skirmish: The way Minor Civs are set up now, a perfect use for them (since they often stack up HUGE fleets of ships near their homeworlds), would be as bounty hunters. When you are not at war with another civ, and say don't really want to go to war, it would be a good way to '

1,309 Replies 3,252,398 Views

Wow, there were a bunch of ideas floating around in another thread (which was off-topic from the original thread), but this was just what I was looking for! Sorry for long thread! Here are some ideas as far as Diplomacy goes: 1. Exchanging War Plans: If you are allied with another AI (only if you are allied), you should get the option to exchange battle plans. For instance, the AI would tell you what planet or planets it is currently attacking/or planning to attack. The AI wou

1,309 Replies 3,252,398 Views

If Tech Stealing is enabled in the options, it will allow the possibility of stealing a tech when a planet is conquered. So you are correct, the manual is wrong, and the option is stating it intuitivly.

2 Replies 3,024 Views

Just to add an extra comment in here, instead of doing all of the 'check the influence ratio' non-sense, just make the AI build a culture building and keep building them if the influence ratio is over the 4.0 mark, to keep their planets from flipping. This would let the Evil Civ's expand to where-ever the hell they want to (no pun intended) and also make it not so easy to flip planets.

80 Replies 169,175 Views

Ok, It's been 4 months since the last post and v2.02 is out. The same thing is still happening. COME ON STARDOCK! Did Brad ever correct the Drengin, Korath, and Yor personalities? (I know he puts alot of time still into working on this type of stuff, so not to sound like I'm being impatient) They still do not expand out anywhere that could 'possibly cause a defection 2 game years down the road'. Aren't the Yor Immune to defections (or very very difficult to make defect

80 Replies 169,175 Views

Yea, using this makes Maso and Obscene so easy it's pathetic. If I use this, I take all the AI's BC in bunches of 100 (usually costs 200-400 IP per 100 as Terrans), up until the last 150BC the AI has (then it costs much more, you are better off trading for smaller amounts of BC per turn). You can take all their scouts, defenders... Certain techs they will not trade for though, and those are the ones they say they 'worked very hard to get, blah blah'. Most all other tech's are fair game (for e

3 Replies 5,049 Views

I have encountered the same thing. 3 times I think. It doesn't seem to happen very often though, once every game or so. To be honest, I only remember the Drengin making these offers. But it is quite funny, since you can agree to the trade and get nothing. I really wish I could try that on the AI, trade for tech's they already have.

3 Replies 2,552 Views

I think there is an option in the menu, to 'Skip remainding autopilot moves' which is checked automatically. I had to deselect this option, so my autopilot ships could complete the rest of their moves. You may wish to check this out.

3 Replies 17,401 Views

When you start a new game in ToA at least, you can change what political party each AI Civ is. As well as their starting attributes. I think whatever it is set at, is what it stays at forever, unless you change it. Of course, if the AI civ has no starting attributes selected, I don't know if the AI assign's them or not. As far as political party goes, you can set it yourself by hitting the edit button during the new game setup.

11 Replies 9,881 Views

Here's a trick you can use to make Maso simple. Works well the next difficulty level up also. Don't even worry about voting in the UP for the first three years. Use all the Influence points for something better. When trading the AI civs and minor civ's, give the influence points for most all of their BC. Now, I usually trade IP for 100 BC and repeat until they have maybe 100-200 BC left (then it costs a whole lot more). While you colonize, this can sustain your economy for quite some time. Al

9 Replies 7,290 Views

[quote who="antracer" reply="3" id="2009139"]They also play some decent battle strategy. [/quote] For all strategy games, not just GalCiv, but I don't understand why they did not program the AI to actually protect their starbases and their transports. Makes no sense at all. I have yet, EVER, to even have an enemy transport attempt to attack one of my planets (except in the case where a civ surrended all their planets to me, and an enemy AI attacked one of those planets). The reas

10 Replies 7,178 Views