Unfortunately I don’t think diplomacy allows you to issue warnings – maybe the fact that the AI warns you about your actions is simply the game trying to prove how clever it is (though it gets it wrong a lot of the time too). <span style="font-size: 10pt; mso-b
howserdowser
1) How on earth (or whatever planet ) do I stop my people from randomly dropping to 60% approval? It's like I'd have to fill the planet with extreme stadiums and ish just to get them to stay at a reasonable level... <span style="font-size: small; font
I've only played with tech trading on. Reading between the lines of your post; do you think the AIs are more actively trading behind the scenes and the resulting boost makes it seem more difficult? <span style="font-size: 10p
Just to add – after regularly trouncing the AI at ‘tough’, last night I started my first painful difficulty game and I agree with the OP. The AI is much more aggressive and seems to research faster. They even protected their transports (sometimes) and responded far quicker when I changed weapon type. <p c
Mmm – I don’t really know the mechanics here. Perhaps the calculations you are making do not include any civilisation wide economy bonus you may have?
I play at tough difficulty DA (so far) and to be honest I rarely put more than one farm on a planet and tend to only build morale buildings on my civ capitals and the ones I capture. IMHO a good soldiering score and a pop of 9B is enough to see off the vast majority of attempts the AI makes to take your planets and whilst it may be possible
Just to add – I’m a relative noob and only recently am I appreciating the power of these things. Maxed out they give a 39% bonus; if you can get two or three of the same type the game becomes a lot easier. <span style="font-size: 10pt; mso-bidi-font-family: Ari
I think your flagship is a medium hulled survey craft – if you upgrade it to a warship, you get quite a lot of experience from this anomaly, which means more HPs. If you’ve collected a few of the +4hp anomalies too, your flagship can end up as a bit of a monster. I think I had one with 90hps that had never entered combat –
Just wanted to voice my support of the game and the forums. <span style="font-family: Aria
The 2x pop growth is great during the colony rush, but at some stage you have to bump your tax rate or you go bust. <p class="MsoNormal" styl
Cheers for this, as a noob this it’s good reading. I’ve just started invading enemy territory and even with a considerable tech advantage the combat has m