There are a great deal of benefits in having your OS managed centrally which is why schools for one love it. Many corporates also do this in one of several forms. Even companies that use laptops for their employee PC still try to standardise their users' systems with "COE" builds. You get a problem with your PC and you're not likely to see a tech spend more than 10 minutes trying to resolve it. If there is nothing obvious that they can fix you'll get a rebuild of
Mindeater
[quote who="CobraA1" reply="20" id="1952015"] The only REAL way that I know of that is anywhere near effective at discouraging piracy is something like frogboy suggested - put some stuff under server side control and make it so the client simply can't access all of the code necesary to run the game. Unfortunately, something like that is also a major inconvenience, as it would require a constant internet connection the entire time you are playing the game. [/quote]</
People actually pirate anything that they think other people would like to use/have but not pay for. What you're meaning by suggesting that people pirate good games not bad games is that the most popular downloads from pirate havens are the good games. I am positive that there are loads of bad games also pirated. I like the post by <a id="ctl00__Content__RepeaterReplies_ctl10__LinkUser" class="hand" title="Click user name to view more options." onclick="Sd.Menus.show