Thanks all, especially Mumblefratz for your elaborate answer. It's a pity there's no in-game way to get this inforamtion. It's one of those things that make this game uneccesarily harder, because this way it forces people to connect open knowledge from different screens that should be available to you in an obvious place. Well, it's a minor quible anyway. Thanks again!
TeeWeeHerman
Is there any ingame way to find out what modules are available for a given starbase? I know the game knows the amount, because it tells me on the map. And I can find out which ones are already installed. I just can't find which ones are available without sending out a constructor to upgrade it.
I understand that's it's easy to crash the economy. It's easy enough to do this without leasing in any case :) But once you knwo what you're doing (which can still take some time), will leasing not become much more viable? For two reasons: if you can lease your way into winning, then who cares about your economy (this assumes a small enough map or endgame situation where you're able to finish the game before the pain that comes from lease costs start to matter). And if you can postpon
Sorry to necromance this thread, but here are a few thoughts of mine. I've only recently purchased this game (EU version) and wondered about the way you all seem to avoid rushing production. In Civ, there's a large premium on turn advantage. In particular, there seems to be a very strong tendency to sacrifice population for construction (the power of the whip). I wonder why there's such a negative view on leasing here. A priori (that is, without much experience on the game its