Thanks Tohklidan. another quick question, anyone have a link to where i can get the new binary files for the gameinfo files for the lastest entrenchment because atm theyre all still in that unreadable format.
Thorax1337
Is it possible to change the number of starbases a planet can have up to 2. I apologise if this has already been asked and answers a few thousand times already but i couldnt find a thread for it when i looked.
A complete reinstall has finally worked. entrenchment would not uninstall from impulse as it kept coming up with error messages, so i went in control panel and tried to delete that way but when i clicked on it it just done nothing. so finally i had to go into the folder that sins is in and delete everything. After reinstalling it all it worked. Thanks kitkun & kryo.
the only thing i get when it crashes is that message in the original post and then the unresposive thing and it crashes back to desktop. could it be something to do with the updates as they were both downloaded and the original sins update was installing just as entrenchement was finished. so could that mean it was stopped halfway through the installation and therefore it just messed up everything?
Ive just installed entrenchment for the first time off impulse and at the same time updated the original. now the original has disappeared from my games list leaving only entrenchment. Now when i try to start up any of the games it comes up with- microsoft visual C++ runtime libary runtime error this application has requested the runtime to terminate it in an unusual way. please contact the applications support team for more info. then th
Thanks Mansh00ter, Another question, is there a way when im making a model in xsi to merge all of the objects into 1 because its taking me absolutley ages to do things like make tangent maps.
Ive now finally got a mod into game [e digicons]:grin:[/e] One (hopefully) final problem ive come across is the textures ive been trying to use. I attach the textures to the model as it says in the documentation, however when i run convertxsi in run it comes up with "unexpected texture file name: distressed-alum.jpg" my ingame model is then black. am i using the wrong file type for modelling?
[quote who="ManSh00ter" reply="6" id="1891896"]By the way, material errors occur if you haven't assigned your materials properly in XSI. There is a section on that in the modding documentation, so check that out - or you can do it like me and simply add them manually in the .mesh file via Notepad. [/quote] Ive worked my way through the documentation, the only part i did get confused in was the tangent map part, is this the part that could mess up my materials if so ill
Ive just finished downloading 6.02. Theres a 30 day free trial but using the method ive been using the problem of the invisible model and the "ignoring unknown material type : defaultlib.material123" thing still persists.
Thanks Major Stress, Im downloading version 6.02 now. Then ill swap the model over and try convert it. Another couple questions whilst the post is up :) What size are the ships in the game as my ship is about the length of the grid, will it be cap ship or scout ship size? My 2nd question is is there any easier way to texture than ive been doing. Ive been selecting each object individually, clicking phong and then adding the 3 images then t
Ive tried making a model for a ship over the last few days using the xsi 6 mod tool. Ive followed the instructions in the sins mod pack and this morning attempted to convert the file using the convertxsi. I converted it through run, whilst converted this message came up "ignoring unknown material type : defaultlib.material123", about 20 of them came up all with different numbers then "valid material not found for polygonlist: defaultlib.material123" (about 20 of these aswell).