Yes, also when I'm selecting AI difficulty in 1 player mode it will rarely register the click.
siksikiisoi
[quote who="Ke5trel" reply="2" id="2032283"]could you be a bit more specific? What abilities in particular do you feel are overpowered? Are you seeing this against one opponent or every Regulus you've ever faced? I think there's a bit of slant, because in my experience many skilled players prefer Regulus or use him as an alternate. It would be unfortunate if he got nerfed because some people who can play like to play as Reg.. [/quote]
Same problem here.
Bumpity bump bump, Im curious as well. Respond away fearless Stardock Employees!
Patiemce Eago, patience...
Ive seen the same bug on the enemy team,very annoying, thank goodness it was an AI.
Skill tree path eilimination would work: eg you can have path A and C but not B.
Skill tree path elimination would fix this issue: eg you can have A and C but not B.
Things I like: Demigods are for the most part balanced. Each character has its own unique feel and play style. The creep spawns are well balanced. Citadel upgrades parallel character progression. Fog of War provides unlimited ganking oppurtunities. Things I dont like: The Prison Map is far too small; especially when playing against a team of Regulus' who camp at the Health Crystal and snipe al
Bumpity bump bump, look at Frosty go...
Just download from the same ip.
Bah meant to edit paragraphs before posting, I apologize for the epic grammer and spelling failures.
Two major facts that create enduring enjoyment and popularity of any PC game (or any game system for that matter) consists of the following: diversity and replayability. Period. I fail to see how any gamer, casual or otherwise, will be continually motivated to play a game system where they stare across the battlefield at the same 8 models time after time after time. This, in and of itself, will kill off any desire for long term gameplay in anyone
Once the engine is created I seriously doubt that it costs 100k to develope each character;otherwise, this company would die like so many other game studios. New characters would cost about 10k to 15k max. I would be interested when tools became availible for modding the hell out of Demigod.
edit serously? wow the pun escapes you.
That is only 8 TOTAL...boring! Mirror matches are, you guessed it: boring! Unless you can only choose a character only once instead of multiple instances, in which case its a like saying im not eating a ham and cheese sandwich, im eating a cheese and ham sandwich.
Insert and Delete keys rotate, arrow keys pan
I would expect to see far more than just 4 demigods per side upon the release date. If the developers of this game are truly interested in increasing their fan base and increasing the interest in this product they NEED to provide a sufficient number of demigods that promote diverse gameplay. Otherwise, with few charcter choices player interest will wane before it has waxed due to the monotony that will ensue from limited choices. While undoubtedly expansions will be offered later with an incr