neogeo777

neogeo777

Joined Member # 3293404
0 Posts 0 Replies 192 Reputation

im going to reply to ur points out of in order but using the same numbers u did point 2 i believe gpg said that they are planning to consolidate the item builings or change them in some way so just hold off on that though because i believe we will see it change soon. point 1 i think the towers should be a little big bigger. they just dont look very threatening point 3 gonna address this point in chunks [quote quoting="post"] new buildings could be bough

13 Replies 2,481 Views

[quote who="Himmelweiss" reply="1" id="1863354"] I believe we will have access to such features in upcoming BETA versions because from time to time you see messages in the top saying "units have been upgraded", "defenses have been upgraded". [/quote] i believe this is the introduction of new units like priests angels giants etc. so thats already in and what you (starnerd) are talking about sounds like the general demigods which should be introduced in one of the

8 Replies 1,235 Views

they should keep it the way it is. 1st of all how can somone purchase something when they are not 'alive' or present yes i know this is a fantasy game or w/e but still in order for ur demigod to get an item he has to be there to get it. and with the skills it really isnt going to make much of a difference whether or not u can pick ur skills while ur dead or not cuz that only takes about 5 seconds max. i would say that neither should be allowed because of the point of the death clo

37 Replies 5,376 Views

I should mention right off that I think my system is a little poor for the game, so I am not sure I am experiencing the average use case. I have an Athlon 64 3200+ with 2 GB ram and an Nvidia GeForce 6600. Unfortunately, it performs very poorly on this hardware, and I get around I think 10-15 FPS with low detail prefaults on the lowest resolution. i also am not getting very high fps with my video card which is a nvidia 6200 i realize this is on the old side

17 Replies 7,223 Views

bindability is always good but at least have all the demigods on the same shortcut keys cuz in dota the heroes all had different hotkeys and i ended up ending it with custom keys so i use qwer asdf and it works great

12 Replies 5,102 Views

well if anyone plays techies from dota u throw down a lot of dmg and a stun mine and then kite a hero to where they are then u gank the hell outta him both will be useful dont worry

38 Replies 18,363 Views

so I've heard there are 12 demigods in the game i doubt they have all been announced so i'm going to list the ones i can think of and try to get a pic. if i miss any or am missing a pic let me know and ill add it to the list. this is for me just as much as it is for anyone else 1. Rook (everyone should know this demigod) 2. <a href="http://www.actiontrip.com/

8 Replies 9,469 Views

screens and videos are always great to get but as far as straight info demigods we dont know about or levels because the levels look so tight showing us some of what goes inside that would be cool and pics of what some look like. some insight into the generals because there is still much we dont know about or some items that demigods can get. any/all of that would be pretty cool to see in a journal thanks

16 Replies 6,199 Views

[quote]if it ends up being only 12 demi's then duplicates will almost have to be thereI can bet you anything that this number grows over time.[/quote] i can only hope so...not that the game couldn't be successful with only 12 but the more they have that are balanced and well done the better the game will be

96 Replies 34,493 Views

i know a lot of people hate it when someone references dota in these forums but by stating how they handled this and what i think of it, we can get figure this out faster. in dota they have a variety of modes in which u pick heroes from. they range from the default u can only pick from ur team to pick any hero to pick from a selection to u get a random hero. there is a command that can be added to any of these game modes which enables duplicate heroes to be chosen (though i have to say i have ne

96 Replies 34,493 Views

wow i was just thinking today during school that you guys needed to post a new journal entry and voila! here it is. tizzight im so excited about the beta man its good to see in this world of ppl so concerned about just making money you guys are taking the time and doing what is necessary to make sure your game is awesome (so then you can make money and hopefully tons of it). best of luck at the demo oh and having updates after the game comes out is a big plus just in case any issues ari

40 Replies 40,628 Views

well i dont think wc3 has the function to the degree of which dota does. the night elfs had the invis thing at night but dota has night stalker who has skills that either function strictly at night or are improved during the night time. anyways the idea is not a bad one whether they do it only to the degree of range of sight or to the same degree as dota with a hero based upon the day/night change.

10 Replies 1,890 Views

the problem with too many game modes is they have to work on all of them and it spreads their resources so it ends up making all the game modes suffering especially the intended game mode, so they need to not just try to include any/every game mode they can.

19 Replies 2,568 Views

ill just say this capture the flag could work and a sort of capture point style game mode (i.e. tf) could also potentially work but iono if the devs will do this or not my guess is not

19 Replies 2,568 Views

i am in favor of custom maps/mods for this game and i think they best way to handle the transfer would be to have a way to download the content as u join a game (i.e. warcraft 3 custom game (just one example)) though the problem i see with added content is balance issues especially mods. anyone can make a symmetrical map but when u start editing content of the game that can quickly become unbalanced.

5 Replies 1,003 Views

i would definitely agree about adding a voice chat to this game. In a 5v5 game when the shit hits the fan things will get crazy and no one will have time to type out some message without getting killed so voice chat could easily solve that problem and increase team cooperation which is vital in a game like this. the ability to mute an individual player would prevent anyone from being forced to listen to some immature spammer.

15 Replies 3,160 Views