B4_life

B4_life

Joined Member # 3275240
1 Posts 8 Replies 97 Reputation

It gives a very interesting result, and I would love to see it applied with the graphics and... well... 3d-ness of GC2. However, I'm worried the various interactions between attacks, defences, and other factors might make the combat system a headache. Also, the problem with that kind of system is that a balanced approach will never be as efficient as a focused one. Let's say a balanced fleet, with attacks against big, medium, and small ships as well as weapons of all weapon types meets

26 Replies 88,392 Views

Also, if you zoom back until you see the icons instead of the graphics, notice how PQ 0 worlds are just circles, while planets with higher ratings will be progressively more filled in. "Barren" worlds (or other extreme environments) work the same way, except they have a red circle, that turns yellow when you have the first level of colonization, and green when you have the full tech. These are the worlds that the tech affects.

10 Replies 7,157 Views

In my current game, I have been observing that the default ship designs give to you as you gain tech are better then what you can put together. For example, a design for a large hull is 20-something beam attack, 30 shield defence, as well as the best engine I have and a life support module. When I tried building on a large hull, all I could fit was 30 shield defence, 12 beam attack, and nothing else. Three questions: 1) is there a way to see the design with the non-cosmeti

8 Replies 5,770 Views

The problem with the "peacekeepers" is that their event text indicates they target ships outside your own borders... wtf are they doing blowing up my econ starbases? Heck, they even attacked my planets! I'm lucky they don't have transports...

6 Replies 9,831 Views

Why does one credit need to be equal to some round amount of modern currency? Why can't it be, say, 84.75482 cent?

20 Replies 22,549 Views