I'm happy :) ... can't wait to test all the new features.
UnevenPieces
I went home from work just to see if the update was available for download .... that tells a lot about my social life doesn't it ? :)
I guess now I'll have to leave work and go home to try the new features :). PS: Isn't it available for download yet ?
When will this new beta version be available ?
Bad karma ... I hate waiting for something that I like ...
Tomorrow it's October the 1'st ... are we gonna get the final 2.0 version on Impulse ? :)
One question ... i suppose this version is not compatible with the saves from 1.96 ?
Now it works, there is an option in the Preferences ... Show pre-release versions ...
Sorry to disappoint, but I still get the 1.96 version, even though I restart, check the Fast Start, uninstall/reinstall TotA. Bad Karma for me I guess ...
Damn, you'll catch me at work ... I guess I'll have to wait until tonight to play the beta.
Thanks Kyro, now it works fine , but what was the actual problem ?
Hi, I've recently changed my computer, and reinstalled GalCiv2 ... for 2 hours .... anyway. I get in the game but I don't have any text on the menu buttons. I know I've seen this bug posted somewhere but I've searched it for one hour with no success. So if anyone knows anything about this small bug and can direct me to the solution I'll be greatfull. Thanks in advance.
Damn ... I thought there was no thread about this and I've created one also ... my mistake.
"... Civilizations II: Endless Universe , a new stand-alone add-on requiring no additional purchase and including the two previously released add-ons: Dark Avatar and Twilight Of the Arnor . Galactic Civilization II: Endless Universe will be released at the end of August for a recommended price of £19.99." Well ... my face fell on the floor. I've read in a gaming magazine, and then searched the web to confirm it, that a new stand alone GC2 w
I know that there is no "perfect" program but still ... I am not saying that GC2 is a big BUG to track down, personally the only thing that I dislike is the fact that when I alt-tab the game, it freezes, but my idea was that I see people asking for new things when the already programmed features have some minor problems. So my point was, and I think the GC team has this priority too, to "balance" the game at this point and afterwards to add new things. All in one GC2
Yeah ... I've figured that out ... thanks anyway. I've also seen that the overall attitude, regarding these mega events, isn't too far from mine :).
Ok ... can anyone tell me .... WTF these fleets do and most important ... WHY ???? It damn ruined my game, they appeared out of nowhere and started decimating everything I had ... why is that ?? Is it because I was at war with someone ??? What peace do they want to keep ??? I wasn't even the most powerfull civilization !!! Completely ruined the damn game. Their fleets had like 200 hp, 50 beam attack and 50 missile defense, beautiful !!! Is this a mega event perhaps ?
I'd like to see ..... no bugs.
I once saw a 27 PQ planet owned by the Altarians ... the bastards surrendered to the Yor later on. I never got the change to see what special tiles it had.
You mean the Industrial Capacity slider ?
How can you tell what's the 100% equivalent when the game changes every turn ?? Those sliders are fine the way they are. Maybe, at a certain point in the game, I don't want to build anything but instead, I want to max my research or the military.
Due to the fact that GalCiv 2 has multiple ways to achieve victory, I think that the mine issue is a little trickier than it seems. What if you put some mines in a region and some AI flag ship, which belongs to a race you are at peace with, walks in that sector not knowing of their presence ? War ensemble ? This means, that the mines will have to be activated ONLY by ships that belong to a race you are at war with. The others can pass freely through the mines, not being aware of their e
On with those freighters, the trade has been fixed !!! :D
Yessssssssss, you've fixed the trade bug ... I love you guys !
I will quote myself ... "...nothing happens when I add a trade module to that starbase", so, yes, I added the module to the starbase. I've reread the manual, and the initially 5 bonus is given for the resource starbases only. But still, what about the trade module bonus ? I know that there is a trade bug in ToaT, which makes all trade routes give the same amount of cash no matter the distance between the trading points, but I don't think it affects the bonus from a trade module, I think ...