[quote]So trouncing farms to reduce population to reduce IP generated from a planet and thus making it easier to flip is useless? Yes, that is only an example that can be used on planet with farms, but often times those are the planets/sectors that are hard to flip...high pop sectors.As the Kyrnn going for the influence victory, I'll use my spies to manipulate either the top dog in mil rating or the second id I'm top dog, just to keep me more formidable looking. Cut their purse-strings and wat
Cyrus042
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As a player who consistently seeks a cultural victory I would love to see a few changes so that an absolute bloodless victory is feasible. Most of these are greater issues for larger maps rather than smaller ones. 1. Spies should be able to flip or destroy starbases. It is simply too difficult or impossible to peacefully deal with foreign starbases. Currently, the only two options are buying it, or negotiating another race into war. (The former virtually never happens, and the latte
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