Jonnan001

Jonnan001

Joined Member # 3173210
19 Posts 682 Replies 9,290 Reputation

When I'm on windows (at work mostly) I tend to use MyDefrag: http://www.mydefrag.com/ ; it uses the internal Windows API, but sorts items into zones, and seems to have a positive effect (especially if I'm using a PC for the first time and the previous user didn't defrag) Once in a while I use Pagedefrag: http://technet.microsoft.com/en-us/sysinternals/bb897426 ; it c

53 Replies 237,242 Views

[quote who="charon2112" reply="583" id="2826445"] Quoting Jonnan001, reply 582I'm not sure I understand the hard stance against it. I think it's just as Brad says in the original post...that when resources and time are spent working on MP, they aren't spent working on something more important.[/quote] As someone that does what we will laughingly call 'programming' for fun, it may very well be a situation where I'm not getting the actual resources involved.<

616 Replies 3,182,554 Views

Oh, I was just heckling from the peanut gallery - . Don't get me wrong - I would *love* to be able to add a repository for stardock into Ubuntu's packaging system, pay for a software key, and run from there. Apt-get is *the* thing that makes Ubuntu/Debian something I categorically refuse to go back to Windows for more than playing games on - having a system in which every piece of software is categorically up to date, where security holes in anything are patched befo

198 Replies 362,682 Views

Single Player is, for me, the priority - I play computer games when I don't have *time* to go out and do table-top RPG; I can enjoy multiplayer, but it's not the priority and personally I couldn't care less. That said - it does seem to me to be something that can, from an interface standpoint, be built in from the get go; with a built in client server relationship where the game is being run from the server portion and the players *and* the AI are accessing via a documented s

616 Replies 3,182,554 Views

That sucks: As a habitual 'Good Aligned' it always annoyed me that there were no actual benefits to being 'Good' (Don't use the Solar fusion doohickey . . . actually *lose* research points on that planet. How the heck does *that* work, do the mad scientists on Altair VI go on strike?) anyway, but the one consistent evil that supposedly applies to Evil decisions doesn't even work? The heck with it, I'm going over to the dark side of the force. Force Lightning throwers get all the

9 Replies 7,177 Views

Actually, the way I'd *like* to do it is the MOO III system, in which planet habitability was a x/y (Temperature and gravity IIRC) range and each species had an ideal spot within that range - it was the difference between the two that determined habitability. For all it's problems (which are many and awe-inspiring to behold) MOO III had a lot of stuff I'd love to steal. Jonnan

13 Replies 49,640 Views

God know I'm hardly a *good* programmer, but one of the things I love about Linux is that whatever programming you feel like doing is a button click away via Synaptic. Jonnan

32 Replies 110,218 Views

For me at least I don't care for 'tactical' combat per se (I'm the God-Emperor! If I'm close enough to personally guide combat I'm close enough to have a lifechanging hyperfusion experience.), but I would like a system for giving standing orders that affected the way automated combat proceeded. Being able to give proper orders, that defenseless ships will fall back, battleships will engage, attempt to salvage a limping retreat, et al. *THAT* I would like. Jonnan

59 Replies 77,822 Views

Sheer Technological Superiority. For reasons of being a dweeb, I play tough, max cpu, because it annoys me to handicap either the AI or myself; And then I play around and expand my empire as non-militaristicly as feasible getting one or two massive university planets, getting or trading the spy center from the Krynn for the research points if I can, and everyso often going "I should research weaponry . . . Naaaah" until someone that hasn't noticed that I'm way ahead on everyth

8 Replies 8,184 Views

Neat concept; One could presumably also do it the other way around and simply allow say, 1% colonization from base research for any world, any species, and then create buildings that brought it up to +49%, +35%, +15% on a given world? Jonnan

13 Replies 49,640 Views

Can you add modules for specific starbases paths? Add a module to upgrade from "Military base Station" to full blown starbase at the base of the tech path perhaps? Jonnan

8 Replies 43,634 Views

It's been awhile since I played, but I haven't seen these mentioned here. Troopship bays are typically *much* more efficient than the equivalent amount of colonizer bays. A ship with one colonizer and 1-3 troopship modules a quite efficient colonizer that doubles as a troop transport when needed. Particularly useful ferrying colonist to a new colony that you *did* just use a single colonizer on. It's rather 'munchkiny' but if you seem to have a lot of anomalies in a game, stic

82 Replies 87,185 Views

Just out of curiosity, I noticed at some point that there's nothing in the system preventing the creation of further 'exotic' weapons types in the tech tree - Has anyone ever done so?

14 Replies 7,125 Views

I hacked your PC - you were playing me! Sorry, but kinda funny - I almost never research military stuff until I actually have to do so; Then someone declares war and I fight a delaying action until my (By then massive) research facilities have had their research perverted by the military into something horrid patriotically volunteered their services against the vile aggressors . . . - Jonnan

14 Replies 7,125 Views

[quote who="Elestan" reply="14" id="2787163"]15) When governors auto-upgrade the structures on a planet, they should upgrade the structures on bonus tiles first, starting with the best ones.[/quote] As an option, I would dearly love the auto-upgrade option to upgrade one stage at a time. My major reason for not using the governors is that I've found (If I'm not positioned to just buy the heavy factories) it's often useful to buy the cheap factory on the *3 or *7 bonus, then upgrade th

95 Replies 216,031 Views

In all honesty, if I were going for a true *command* simulator, I'd like to go the other way entirely from a lot of the 'pretty' games mentioned to something like the old game "Red Storm Rising" You have a contact, but you have to (literally) take your time - is it a surface ship, or another sub - can you sneak around and come in on her baffles or does she have towed array . . . and how sure are you about where she is anyway . . . Oh hell, she gone active torpedos fore and aft

135 Replies 555,859 Views

I think it would be interesting to have more 'intermediate' improvements that help an area in the same way as a starbase, but can only have a few across the empire, and overlapping doesn't help/stack. I think of thinks like system capitals/universities/et al, Provincial capitals, et al. Jonnan

19 Replies 16,858 Views

But yeah, I have to concede, the most irritating thing to me is the Minors putting out influence starbases (Or alternatively mining influence resources.) Let's pick up a starbase that can do . . . nothing but tick off the Psilons. C'mon Dark Yor, don't you remember what haoppened *last* game? I wiped you out because you TICKED ME OFF!!!. Don't do dat. Jonnan

8 Replies 13,411 Views