Hallo, lets face it: it works as designed and the design was flawed ;-) It should not have happend outside the beta but it had ... Good to see it will be fixed, because i felt it broke immersion and strategic planning. But after all it was a GOOD thing to slow down the research at the 'leading edge'. But after all there are two more ways to modify the play experience in research speed ... slowdown research by choosing very slow or modify the tech tree. So epic
DAST0011
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This was rather easy ... i traded a planet (actually 2 planets)
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Hello, i would like to see: 1. A fleet based range/support module to build tanker style cargo ships e.g. Fuel generator, cost: 70, size: 20, +50% Fleet range 2. A fleet based repair module for specialist maintenance ships e.g. Repair bay cost: 70, size: 15, +10% repair 3. A new weapons ability: capture ship Description: If the weapons damage destroys the targeted ship, the ownership of the otherwise destroyed ship will change to the
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