Well, I was hoping that the "editor" would also be markedly less smaller in processor/RAM power. That's probably the hardest thing the game does so it wouldn't be much, but maybe enough to multi-task with a bit less jitter. And yes, I could make a raceconfig file, but then I'd have to know all the techs, or at least type them all in. I don't know, would this also make a playable race and if I'm 100 turns into a gigantic game and I happen to bump into "Your Shipbuilder Race" do
whpsh
I call them 'Mesh' buildings for lack of a better term. But I would like to see a building that would link either by choice (through a player option) or by some kind of range (like satelites) all the resources of one planet to those near it. As the building improves, the efficiency or range or whatever, also improves. Just frustrates me when you have planets that are, literally, 1/30th of the number of moves some of my ships have and for some reason my population is unable to move
I think it would be great if we could get some little addon that where we could build ships and not actually have to be in game. A lot of times, I have an amazing idea based on a hull size or style that isn't available. Or if I'm busy (like at work) and just want something to do in those strange idle times, or at lunch, but it isn't really "game play". Let us have access to all the styles at the same time so we can mix and match accordingly and call it our own style (which DA does a bit I