[quote]The influence you acquire through trade has no effect on the map at all, so it doesn't "spread out". It also doesn't add to the influence needed for an influence victory. It just adds to your number of votes in the *next* UP issue.[/quote] Wow in that case the AI way over-values them when trading to you. Although, I have noticed they won't take IPs from you for much of anything.
RapMastaZ
It happened to me in a game and the AI took them out in a couple of turns. Maybe if they came earlier on in the game it would've been harder...
[quote]Does anyone know the formula for how population determines tax revenue and influence?[/quote] [quote]I couldn't locate the formula for Influence, but here ya go for tax revenue:Tax at the GalCiv Wiki[/quote] Cool, thanks!
Does anyone know the formula for how population determines tax revenue and influence?
Ok guys thank you both for your replies. That helped a lot and I got it figured out. Spleeze I'm glad to see another fallout fan around!
Hello, I just bought the original Gal Civ II game and am liking it a lot. However, I'm having a problem moving my ships. For example: Lets say I tell a colony ship to go to a planet, and it takes four turns using the auto pilot. If I tell the ship to move again the next turn, it will still have extra moves. So if I move the ship manually it might only take 2 turns instead of four. That is to say that If I manually move my ships each turn I can get more moves out of them than if I only tell them