Yes but why BLUE? Why do our eyes see a specific refraction of color as that particular shade? And why do we call that shade BLUE? Seriously, thanks for the definition. I kind of figured that it would be something like that. Is there any down side to picking one civilization over another? If that Civ happens to zero out their econ/research, does/could it have negative impact on mine? Does this get broken when I finally surprise attack them?
the_spyder
How could it fail to be. The game is awesome. Seriously, I am very pleased that the game is getting great coverage and excellent reviews. IMHO there are far to many 4X games out there worth their salt and that is disapointing for those who love the Genre. Hopefully more game developers will see this platform still has life and make more games. Of course, that isn't saying that any will beat, or come close to GalCiv2, but maybe? In the mean time, I am very happ
Please don't flame me for asking what might be an obvious and stupid question, but.... Why is the sky blue? No seriously, I see that research and trade treaties now exist. I can't seem to find anywhere that explains the benefits/problems with these. Ok, I haven't actually cracked the PDF file, but still. I have played around with them but don't actually see any benefit, except to strengthen relations. Since I usually play to dominate the lesser r
[quote]I have actually been purchasing Research buildings from other tech races.Tech trading is even more powerful in TA- every race has some weakness in its tech tree they can make up for with trading. I tend to go after AI techs that give civ-wide bonuses, and watch them stack and stack...[/quote] Me too. I always search through what is in the offering by other races and really focus on those that provide some Civ wide boosts. when you have more than one, they really add up.
LOL. Gotta say I laughed. Sorry for your miss-fortunes, but sometimes that is the way the galactic cookie crumbles. Yeah, I have had a couple of games that go that way. Go from being top dog down to just a mangie mutt. In my game, I got hit by a Galactic Recession followed by the Dreadlords coming and parking in the solar system one over from my home planet. Tech hadn't progressed to the point where I could even scratch the DL, but that had to change, and quickly. I spent about 10
[quote]Well, they do have approval buildings so the combination of powerful unique buildings & a few empty tiles to be filled with approval buildings and a political capital is quite ok.I did tend to run into financial trouble later on though once I had more of the Thalan research & production buildings (they have considerably higher maintenance costs per MP / TP than the normal factories and labs)[/quote] I have actually been purchasing Research buildings from other tech races. I find
Absolutely play to the style that makes you happy and most comfortable. The suggestions you get here are just that, suggestions. With that having been said, i always find that it is better to have a coherent strategy to my research. I start out researching the research techs to the point just before it becomes prohibitive and then switch to something else lesser (usually econ or weapons) until my emipre is larger and the larger techs take less time. As far as upgrading, I d
"You came in THAT?!? Your braver than I thought."
[quote]It helps in the early game to take the tax slider down until you have 100% approval, as you get double pop growth. ...snip...[/quote] Is this really a good strategy? I ask in all seriousness because I am always afraid that I am hurting my economy if my tax rate is so low that I get -200 or so BC early in the game just to do this. Normally I try to go for a happy balance of -20-40 and work on Pop growth techs early on. Looking for advise here. tks.
And the Machines in general. Cuz they are watching. ;p
Also something you may need to know, Terror Stars require a "Power Up" period of 10 turns once they are fully built. So if you are clicking on them and nothing happens, zoom in until you can see the little writing underneath (like star bases telling you how many mods are available) and you will see X turns until powered up. Once fully powered up, they will move, but [B]VERY VERY [/B]slowly.
A couple of strategies you may want to consider. * work on your diplomacy and influence and get the other races to attack the Drengin hoards. This may not necessarily mean a victory for them, but it should thin the hoards before they reach you. If you notice the Drengin becoming weak to the point where you can sweap in and win the day, it may be to your advantage. * One tactic that I like to use is go and sell some less useful techs to the aggressive race (in this case the
[quote]Yeah, you can pretty much count on the good folks at SD being on top of patches and updates for their software. I wouldn't be too worried about the bugs, GC2 has only got better and better since it was released and probably will continue to do so for a good while.I get the impression they have some bizarre concept of taking genuine pride in the quality their product. [/quote] Yeah. It's wierd. It is almost like they actually empathise with their customers and want t
[quote]Right now, I only use TS to dust empty star systems in my space, so the class 0 planets become at least marginally useful. At least for that use, I find Terror Stars quite practical.[/quote] Isn't that a HUGE investment in research and resources, just to get a few more asteroid belts?
Or it could simply be that the "Emperor" ascends and the rest is history. I am thinking of Emperor Cartasia and how he figured he would ascend from the ashes of Centauri Prime.
Maybe I am not playing on the level you are, but I can usually turn around a small starting number of planets into a victory. I don't play Arceans (or haven't yet) but I have had some pretty rocky starts with only two or three planets that are even PQ4 inside my sphere of expansion and having to claw my way up from there. My suggestion is, work on planetary invasion pretty early on. My recollection is that Arceans are pretty good soldiering so they should be able to take what they nee
Maybe I am talking out my but based on the comments here, I don't see this as a whole "Game Breaking" exploitable bug. Sure, I am positive there will be people who will play around with it. And like the OP said, I am sure that someone will think it a neet idea to have PQ 72 planets. But at the end of the day, in order to really benefit from this (more than 2 or three applications) you really have to pump a LOT of resources (either time or money or both) into making it happen. And
It may or may not be that easy. Having 20 Billion people, but with room for 30 Billion more may not be as ideal as you think. The average Joe saying "They are building MORE High Rises? It's bad enough that I have to wait ever loven hours at the till now." Whereas a population of 8 Billion might be enforced due to architectureal or geological boundaries that leave a relative paradise for the inhabitants. Just because you CAN do a thing, it doesn't always follow that you SHOULD do a t
There is another thread, i will have to look for it, but someone explained how it works. It goes something along the lines of the moral structures, although porporting to provide an +X% lift, actually only provide X% lift "Of the amount that it can". So +20% is actually +20% [B]OF [/B]a max of 35% or some such. I also read somewhere that, for populations over 20 billion, the deminishing return is such that you will NEVER get a positive moral. Not sure how accurate that is, but the po
Or is it a Feature?
Of course another interpratation of the "Win Scenerio" might be that, once one race ascends, they force ascend everyone else. But the Ascended race simply leads the charge.
I agree that an influx of "State of the Art" ships, in whatever quantity, might be unbalanced. But some kind of compromise seems to be in order. What you get is a fleet of 9 hp Corvette class ships with 3 Laser 1 weapons. Early in the game, this is incredibly valuable (possibly too valuable) but later in the game, where opponents have even the most basic shield technology, these ships have no intrinsic value. i.e. they can not damage the opposition, they are impossibly easy to destr
tks :)
Thanks for the clarification on SG1. I didn't watch much of the last couple of seasons, but got the main gist (or thought I did). As far as assension goes, we don't know what was actually intended. As speculation, I would think that it is basically "Something in the water". meaning it is some nebulous agent introduced into the atmospheres of the worlds your Civilization occupies. It would be something that didn't require construction of any kind and presumably, once a certain percen
I am honestly not sure what the number of ships is predicated upon. But long about mid game you get a whole slue (~100) of all but useless ships. Maybe if they scaled, even if it were significantly behind the curve of your main fleet, it would be better. But yeah, once you hit mid game this is just a nuisence (IMHO).