[quote]So far, I think Gal Civ 2 is better, but I've only spent a few hours in sins. It's really hard to get into, that's my problem with it.So true-I wish i could get into the story and feel like the "Sins Universe" existed, but I just can't.[/quote] I found that certain elements in Gal Civ II brought out each race's uniqueness despite having the same tech tree. This was due to multiple play styles and interactions. For instance, the Dregnin would immediately start attacking while the
LeakyQuesadilla
Actually, the planets requires little to no babysitting (especially compared to GalCiv II). The AI is pretty good at managing home defenses while you're offing invading and ships/turrets take so long to kill that you'll probably have enough time to pull back if you need to. I agree with you on the whole pirate system, though. It kinda feels like taxes; they come around periodically and if you don't pay them, debt collectors come knocking on your door. The pirates seem there to mix thi
Hmm...you know what would be interesting: a peaceful unfair AI. One that expands quickly, has HUGE culture, and a reasonable fleet to fend off attacks. That way, if you attack directly, the AI retaliates hard. If you do nothing, it sucks up your planets through culture and intimidation. Countering would require doing a little espionage and allying. Also, tech trading would be interesting, though, there isn't a 1 to 1 mapping so that would be hard to do. Though it would be cool to be ab
Neat, thanks for your replies. PuffyPie is right in a sense. GalCiv II had a wonderful level of depth with empire building that I find is stripped down a little because of the dominant action oriented theme in Sins. I think that this could be mostly rectified if there were different ways of winning. The AI's immediate stance of aggression forces the player to research a lot of military tech early to mid game. This makes culture tech and a good chunk of the econ tech fundamentally useless; unless
I find that Sins borrows a LOT from Gal Civ II, which is nice and what I was expecting. I especially liked the interface improvements over Gal Civ II. My only complaint is that Sins feels more like Total Anhilation (or some variant) in that I fall into the pattern of building a massive army to swarm over the map. The subtle difference between Sins and Gal Civ II was that the latter didn't have the ships automatically hostile against each other. Since you are automatically hostile (even public re
I just got done with a medium map and 3 normal AIs. I found it to be pretty easy. My general strat is to secure 2-3 planets and get their economies going. It also helps to send around scouts to gauge the rate at which cpu's are expanding (which is a rough indicator of how fast you should be expanding). Though for a starter game, I did a 2v2 (me and a hard AI vs two normal AI). I figured this would give me enough of a leverage to get familiar with all the options and potential build orde