I was using humans - with their default tech tree.
zoooork
Thanks DethAdder - I just did the reg adjust and went back to StardockCentral - updated DarkAvatar - and tested a saved game (in Twilight) - fleets move ok now.
Looks like there are a few different threads on this same issue - one of the site Overlords should merge them into one thread. Sounds like a number of us have sent Stardock bug reporting save files and error logs so hopefully it won't take long to get this fixed - I have a game on hold.
I have this same problem and figured I would just wait until Twilight was released (I had assumed it was a known bug that would be fixed). I have since installed the Twilight expansion pack - no fix - it does the same stupid thing - so I doubt very much that there is a download available to correct this yet as Stardock does not appear to even have addressed this issue. :(
I didn't realize this post was active - I didn't start a new post - I just sent my save file and error log to Stardock bug reporting. I'm waiting for the update to finish the game - hopefully it doesn't take too long.... :SNIFF!:
I had that problem with Dark Avatar. I had hoped they would have fixed that bug with the release of Twilight but they haven't. Basically - if you have single ships you can send them any distance and they will auto-travel (as many turns as it takes) until they get to the destination. But with a fleet if the distance is more than the moves they have left for a given turn they simply won't move and will never get to the destination point. It's quite annoying actually - I will ofte