jcarvajal

jcarvajal

Joined Member # 3087662
0 Posts 0 Replies 328 Reputation

I generally don't mind fighters flying through ships/structures, because I understand how resource intensive it would be otherwise, but I would really like to see fighters respect planets and suns. It shouldn't be too resource intensive, since these are large, stationary objects. Nothing ruins the atmosphere mroe for me than to see 100+ fighters plow through a star. Ironically, I have noticed that fighters are much better about not flying through starbases.&

13 Replies 8,555 Views

desyncs are a known issue and the devs are working on it. Hopefully most of them will be fixed with the next hotfix.

14 Replies 5,241 Views

I have also had similar problems. In a three way game my friends and I finished recently, two players managed to colonize the same planet. Both recieved income for the planet and were able to build structures in orbit. Whenever a player built a structure, it would show up on both player's screens as belonging to that player. For example, a planet was colonized by a TEC player and a Vasari player, and they both built Broadcast Centers/Media Hubs. On each player's

2 Replies 1,840 Views

Whenever I start a game or after I load one, sins will hang anywhere from a second or two to ten or so seconds. It will do this repeatedly (a couple seconds to a minute between each hang) for several minutes into the game. In between hangs, it runs just fine (it's on max detail and runs smooth as silk inbetween the hangs). The hangs usually occur when I'm zooming in on ships or planets, so it seems like it's a problem with the game loading textures, but it also happens if I'm m

8 Replies 4,003 Views