[quote who="Xaosinc" reply="5" id="3697243"] This sounds like you are referring to the last mission in 'Genesis' The one in Escalation, you are fighting against Mac. not with him. and Neoph is not present. [/quote] Ah, yes, could be, sorry. (I - having only played the once - as not so good at putting the missions to the names and hadn't twigged that jjandrah hadn't got that far yet!) After a quick google... I don't recall that
Aotrs Commander
I have today just finished the escalation missions, so here is the newbie's opinion. (And I will probably take a break now, rather than play any of the stand-alones; I'd about had enough by the end of the last one. (And as a corollary to the above gentleman, I am one of those doesn't MP.)) As with the first ones, I found on normal the difficulty seemed fine (without any of the notable spikes like the first campaign had.)
That was pretty [quote who="Xaosinc" reply="10" id="3695961"] hahaha Leo is the worst. 1. Build 1 aviary right where your constructor starts. As soon as it is built, set it to auto build harbingers 2. Take your constructor down and build some more basic annihilator cannons. Close up the 'V' shape if you understand what I mean. Don't upgrade them. After those are built, send the constructor back up to boost the aviary. 3
Okay, on the Substrate campaign: Leo. I am once again, completely stuck. Again, it seems like it's time, since I don't have any resources to build up and defences (nor any offense) before the AI starts throwing a continuous stream of cruisers and to 19 minutes, I'm told the autofactories have upgraded again (I just quit the mission at that point). I don't have any resouces for quanta (so searching for the factories by scan is
Just finished campaign one on normal. It took some hours (and one failed attept last night) - principally because Haylee and co spam orbitals, and the mobile nullifiers don't sit themselves in the middle of the armies very well, so it's a case of advance under orbital nullifiers. (Also, what does it say about modern society these days when HayLee was slagging of humanity and I was sta there going "well, she's not wrong...!" The years I have behind me, the more I
Right! After a bit of delay (faffinf with Crusader Kings 2 and the next patch and then sorting something Pokémon related), I had a stab at Artorius again. That was muuuuuuuch better. The strategies definietly helped, but the extra time allowed me to get my defences actuall up in time, and to reinforce my positons. It was still a little close - Athena's last minute dreadnought rush on the generator cost me all of my bombers (since early attacks wiped all my frigat
[quote who="GeneralsGentlemen" reply="6" id="3695592"] I can assure you it's definitely very doable, and lowering the difficulty does give the player bonuses to make it easier. However, it's not intended to be that difficult when playing on lower difficulties. This mission got a rework a few months back and sometimes missions don't get balanced properly at low levels since I can't just pretend to play at a beginner level. So thanks for the post, I have adjusted thi
[quote who="Xaosinc" reply="3" id="3695513"]The resources used are the same, It just uses them faster. You have to do a good job of economic expansion to compensate, but I can pull it off every time without issue. [/quote] It would appear then, the main trouble with this mission is that - you can't win it first time (anymore), since the timing is so tight, you have to know exactly what to do, basically. (So an actual nephyte like myself has no chance, unless th
[quote who="Xaosinc" reply="3" id="3695511"] I just went and did this on hard difficulty. Here are the tricks to this. 1. Rapid expansion. Take the 4 generators around your nexus as quick as possible. You can cap the one (with the radioactive nodes) just south of your nexus with your starting engineer. have that engineer build a factory right next to it while it is capping to do 2 things at once and queue him up to cap the nodes. 2. ma
I don't think the delay was much (if any) shorter on Easy. So, then, the question remains - how DO I beat this mission at the moment? (Can I beat this mission at the moment? It's be very depressing to be stuck have to wait for a patch, because I was enjoying the game a lot until tonight.) (What is is the difference between the difficulty levels? Is it just AI or are stats affected as well? It would hazard that the XP of my dreadnoughts seemed to shoot up much higher on b
While I have started a thread specifically, I figured I may as well add my two pence here as well, since I have both come in cold and sort of the target for normal difficulty (at least as far as the first 3/4 of the campaign, anyway.) Speaking as a complete newcomer (I bought the game in the recent sale and started playing at the weekend): I found the difficulty to be fine for the most part. Yorkshire I found fine, and one of the more enjoyable missions, since I wasn't
Okay, how the merry FRACK am I supposed to do the Artorius mission? (This part rant, part cry for help and - seeing there is a "Campaign Review" thread - part feedback.) I just bought the game recently (so the current version is the only one I've played) and only started playing at the weekend. I have been fine on normal until the last two missions. (After several tries, I set the Falnas mission to "Beginner" out of sheer annoyance.) Normal, is, i
As the forum ate my post (it WOULD be the one time I forgot to copy-paste it for just such an occurance), I will be more abbreivated. Something like Moo3 would be probably the best option. Have different units that contribute factors to the various statistics your ground force (so that ground force composition becomes an interesting series of choices, rather than just "my best unit currently available"). And then have the option to select various tactical options and th
In a perfect 4X game? Sword of the Star's tactical combat (I'll be interested in what Gav Civ III's combat will be like - I personally found it a bit bland in the previous games) attached to something somewhere between Giv Civ II and Moo3 as the out-of-combat engine. Moo3, while a lot of people give it a bad wrap (and I only ever played it well after the patches and mods wer abundant, and I never played ny of the others in the series to compare), I quite liked. For
Repeated crash around 216/217 or so, when the end turn button is hit (and onyl when the end turn is hit.) One occasion was a lock up (task manager to shut down) , the others were crashes. Occasionally I get a turn fowards (and get a save) and then one or two turns later it crashes again. Links (hopefully never used dropbox before...!) to debug.err, the most recent .zip I could locate (which I presume is the right one) and save from near the event. <p
[quote who="Fallenchar" reply="10" id="3390856"]Keep in mind the gildar from Propaganda are divided by the tax rate, making it a mediocre spell.[/quote] Didn't know that. It which case, it might be worth phasing that one out for something else as the game progresses, then. (Damn, is it just me or is it really hard to post on this forum? I keep getting the "your message got all jumbled on the way to our server" thing nearly every time I hit sub
[quote who="Fallenchar" reply="5" id="3390664"]As an Air mage, you can knock down those archers until you can reach them.[/quote] What spell is that from? I think I'm just up to level three or four (I've just got the "teleport to anywhere in your own territory" one.) [quote who="Fallenchar" reply="5" id="3390664"]Life is the best spell school if your strategy involves high level monsters (Summoner/Beastmaster). Otherwise, it is still pretty good becau
[quote who="sjaminei" reply="3" id="3390438"]As air mage you have guardian wind (+dodge against ranged attacks), using that will let your stuff survive archer fire better. Also, hammers with crushing blow can easily oneshot low armor archers. Get some lightning hammers or warhammers and stuff will die fast.[/quote] The depressing part was I was, and it still didn't help much... My mace-men just couldn't get there fast enough. Clearly need mounted troops for that
Thanks. I was surprised there wasn't a stratagy FAQ or anything. I played my first game on very easy settings as defaul Pariden (and spent most of the game with all my champions on one army...) I then tried the scenario, whcih I suspect must have a default difficulty. I was laggin well behind the enemy AI for most of the game, but towards the point I gave up, I'd clawed my way to parity with the bottom end AI. Trouble was, my soverign's army (I
Given that, as far as my very limited experience is showing, optimal offensive stragegy appears to be having an army consisting almost entirely of archers (plus maybe one or two commanding units) - since the AI invaribly picks on the weakest unit, there's not much point in having much of a screenig force, is it worth picking bows for your custom civ or is the point better spent of something else? Corollary to that, is it better to attempt to max out
Is there any way to reorganise the spells/skills in the tactical battles menu? I can't seem to find one. (Legendary heroes version 1.2)
I short time ago, I bought both the DLC (i.e querst and map pack) for Fallen Enchantress Legendary Heroes via Stardock. I do not seem to be able to install the map pack. On the stardock page, it shows "Fallen Enchantress Map Pack DLC (SD Direct)" with a download link and a serial number. I've downloaded the .exe twice, but it is looking for the fallen enchantress .ex.e or something and says it can't find it (and the folder it's looking in is largely empty) and thus can't
Just a head's up; that problem I had a few days ago installing the mod seems endemic to WinRAR, as even with a fresh download it failed to unlock everything. So I got 7z (it's been a long time since we swiped WinRAR), and it opened the file and installed fine. So that solved that... So, first time playing Sins for a while, playing with mod, and about four systems (one of which is a dead dwarf asteroid) in I ran into a pirate system complete with four pirate capi
Right. I'll try again without the patch tomorrow, then, that's probably a good starter for ten (and try re-downloading the mod as well.) Thanks.