[quote]I like the idea of a carrier, but if it isn't possible, I'd be happy with some kind of roaming platform that a squadron of fighters can use to make repairs and refuel. They don't need to actually land inside the ship if that makes it too complicated. Basically all it would be is a module that increases a fleet's range and makes repairs to small and tiny ships each month. Call it a "hangar module" or whatever, but I like using small fighters and this makes them more feasible to use later i
N1ghteyes
Thanks Loupdinour. Cant belive I could not find that with the search. JMiddleton. Yeah I got sins a while back good game, gal civ is just that little bit better :D Does anyone know how to make a module as described above using the module editor? I am not sure if it possible without effectivly giving the 'carrier' unlimited range. Also when I say carrier I am not really thinking of a ship that carriers other ships just a ship that has the ablity to project military pow
I didnt include fleet speed because they are already in the game. But yes i agree fleet speed is more inportant than fleet repair.
Hi, im not sure if this should go in the mod forum, but this was just an idea of how to make a carrier for gal civ. Basicaly the carrier who have 2 modules added. Fistly a module that increases the area ships can fly in (like adding another starbase) whilst not effecting the range ships with this module equiped can fly. The size of area i am thinking of is the sector the carrier is in an all a jesent sectors. The second module would be a fleet repair one which wo