nm, found the answer I needed ^_^
okipokute
Settings: Tiny galaxy, fast tech, Terran Cheats used: technology cheat money cheat Flagship: medium hull, 4x laser V, Warp V Acting alone, raiding defenseless vessels, could not gain xp Flagship fleeted with another identical vessel, begin to gain experience at experience 5 or 6, became level 1 afterwhich it's one combat per level, versus - planetary defenders (0/0/0) - planetary defenders (2/0/0) - open space ships (0/0/0) cons
There's a lot of rumors and conjectures, but very little effort in clarifying this mechanic. I've found something even more bizarre through experimentation. If I upgrade the ship, it stops gaining hit points after battles. And no it's not because the ship became more powerful because it was actually an _identical_ ship design saved under another name!
I can't seem to find any information on this. Is there any explanation on how ship experience and level work? I'm wondering because my flagship now has 140HP as a medium sized survey ship with some rudimentary weapons and defenses. It's also listed as level 53 with 166 experience. It seemed that for a while the flagship's max hit points would increase after every combat, but now it seems to have completely stopped growing. I've tried using saved games to isolate f