Hexes have less connecting spaces, when allowing for diagonal movement. Also, hexes don't like up to the cardinal directions, which makes my brain uncomfortable.
Panic77
Another way to slow down expansion would be to make the wandering enemies aggressively attack your cities, and make them much more abundant and powerful. Then you would have to balance expansion with making sure that everything you take is secure. To balance this, the player would probably have to start off with a couple defensive units to station in their city. A side effect of this is that there would be much more experience gain.
If the side that goes first only got half their actions points the first round, it would make it a little more fair. I think the core problem is that you can burn through so many spells a turn. Being able to cast chain lightning 4 times in a turn is pretty unfair. Casting times probably need to vary per spell and be much longer, on the whole.
Any time a spell or character ability is a "must use" in a game, it is limiting choice. At 15 mana teleport is for emergencies only. I would prefer to see it researchable and have you start with a cheaper version that only lets you teleport a shorter distance and maybe doesn't teleport other units. On a side note, it concerns me that thinks are being "tweaked" by 200%.
I am opposed to the Global Mana pool. Just because other games did it this way does not mean it is right for this game. There are interesting choices made when you have to decide who casts a spell, and you have to be aware of where your casters are. The problem with the way it currently is set up is that you can really only boost your mana regen by getting more casters. This is the real problem. The global mana pool changes a LOT about the game to fix this one issue. A better fix is t
Check out this post, which asked and answered a lot of those questions: https://forums.sinsofasolarempire.com/?forumid=404&aid=300077
Knowing the layout of the planets is very important. Some maps are always the same, which isn't fun to me, so I play random. My start: Queue resources (crystal, metal, metal usually) build 3xscouts buy crystal if it's still cheap build a cap ship factory Put scouts on autoscout, but direct their first jump usually towards the center of the map(assume jumps away from you are safe, save them to explore later) Build cap ship when it's ready. Build a colony ship
Preface: I haven't read all the posts, sorry if I'm duplicating. First off, great game. My biggest problems right now are with getting the information I need as fast as possible. For research, this means I want to know how much I have queued currently. I would like to see the research button at the top of the screen also double as an indicator of how much I have queued. This information could be two part, one is the remaining time on current research, and the second would be ei