[quote]Blender does import and export .X as well, IIRC.[/quote] I no have seen people use Blender with galciv2. I only read of peoples failure to use Blender directx format with galciv2. Have you see this? I would like to know. Seems people use 3dsmax with panda to create galciv2 mods. I am very curious and would like to learn. Kingwill
KingWill
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Did you guys release your mod? I just check I-mod and see new stargate mod posted: http://www.i-mod-productions.com/downloads.php?do=file&id=59 Is this new or old?
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What about the dxpack files? Maybe I need to add or modify one so the game parses my hints file?
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I added a custom GC2_Hints.xml file to my mods Data directory, but GC2 wouldn't use it. Only when I replaced the DL instance with mine did it work. But no matter what I tried, I couldn't get my GC2_Hints.xml file to be read from any of my mods directories. Is there some trick I'm missing, or is this something that will need to be fixed in the GC2 code? Thanks! --KW
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