edit: nevermind, wrong game! I was thinking of Star Drive II... haven't played that one in a long time either.... Hi all, I haven't played in a while, I'm thinking about playing again. A couple questions: The last time I played, you had to declare war and attack, to keep a race from colonizing in your space. Is that still the case?<
Drokmed
Not to rain on anyone's parade, but it takes a few games to figure this game out, and then once you do, you've already won. Boring. Star Drive 2 has the same problem, it takes a few games to figure it out, and then once you do, it's too easy. I am still playing Star Trek: Birth of the Federation (st:botf) or just (botf). It came out way WAY back in 1999, and even in the vanilla (non-mod) version, the replayability reaches into the THOUSANDS. THOUS
Welcome to the game! I'm a botf fan myself, still playing actually, mostly vanilla lately, although I played all the mods, but the AI works best on vanilla. For GalCiv, there seem to be a lot of strategies, if you watch the youtube videos. On new game, I'll shift sliders to 100% research, buy 4 research (while researching morale improvement), buy moral building to get 100% morale, buy 4 manufacturing while researching up to ION drive. I used to buy a colony
Agreed. I would think by turn 100+ the enemy ships would move faster than just 2 moves/turn, and have more weapons/defenses.
Other 4x games have a scoring system, which compels you to finish the game, to hopefully make it on the "top score" list. Star Trek: Birth of the Federation is one, has a "Hall of Fame" top score board. This game should implement a scoring system, adding up population, ship values, structure values, research values, etc. People will be more inclined to finish the game, just to see the score.
Hi all, I'm new here, just got the game a few weeks ago, played a few games, won only one so far. I'm at turn 143, playing Yor (which I love), playing on large/normal, have nine colonies, 1/3 of the planets are production focused, 1/3 research, and 1/3 money, all finished developing, and now cranking out ships (large). The game says I'm first in population, first in economy, soon to be first in military, first in tech. I have been developing all my wo
If I may suggest the obvious, it may not be the game. * turn off windows updates (do it manually once in a while): damn thing eats up your cpu/memory whenever your pc goes idle * use free online scanners to scan for problems: google free online virus scan, install/enable, run it, then uninstall/disable * run msconfig.exe and disable startup crap you don't use, free up memory: C:\Windows\System32\m
or auto-save every single turn..............
Thanks! :)
How do I tell if I have unused "carry-over" production? I don't see that anywhere. btw thanks for the responses!
I'm new to galciv, never played any of them before, but I'll give my feedback. I'm 30 hours into my first game, about to win. * The learning curve is extremely high. The tutorial didn't teach me anything, it's useless. I had to watch at least 5 hours of youtube videos (most ramble on way too long) to figure out what on earth I should be doing. Too many building options and nowhere to put them is confusing until you learn to te
Hi all, my first post here. I'm not sure if this has been mentioned here, but I'm getting free ships from my home planet shipyard. I can move all production away from military, back to the planet, except maybe 1 point, and it keeps building a whole ship every turn. It doesn't always happen, like say a Constructor, but any ship that uses mined materials (prototype are auto built), I just got a non-prototype capital ship built for free. I scr
Hi all, First post here, new to the game. The game seemed fine before I installed the patch. Now, it's slower and choppy, sound choppy too. I've tried this on 2 pc's now, same thing. Is game fine with original install, as least for single player mode? Should I even bother with the patch? Both machines XP Pro, high end machines, recently upgraded drivers too. Just want to know if I should even bother with the patches.............. Thanks
Thank you for those responses, I can see it will take time to grasp the bigger picture, which requires much more play on my part. I don't like running in the negative economy wise, and I'm not so far, and I *think* I've done right by fast building moral/economy*3/production*x the first 8-10 or so turns, while research is 100% and morale is 100%, then switched to dropping morale to ~60%, and shipyard 100% making my custom colony ships every 4 turns, which is working well, saving my money
Hi all, I just started playing a few days ago. Been reading all the strategy guides, wiki, etc. Too much to absorb, probably only comprehended a third, so please bare with me, I keep trying. I've restarted several times, colonizing about 5 planets, so I'm still new. I love this game! It totally replaces my BOTF. That is, until I discovered the 3 sliders nonsense that effects all systems, and can't be set on a per-planet basis. Read stuff like: [link="https://www.g
I'm sorry I read this thread. I was okay until I read it, now I'm confused. From what I understand about the 3 sliders so far, I think they are a bad idea. All three should be set to 100%, period. In other words, get rid of them. Seems to me this game would be a lot better without them. I do not see any advantage to them at all, on the contrary major setbacks, but I guess I'm missing something here. If I have one planet focused on economy, one on production, and one on res
Thanks Franco, great feedback. [quote]I am pretty much convinced that econ, influence and creativity bonuses trump anything else. Speed is a great bonus but it is too expensive[/quote] I can see economy is the obvious first choice, and influence to help trade and win by influence. Why creativity? I would think morale would be more valuable, but I'm new to this. Others I'm pondering are population growth and research. [quote]I find military victory to be a long and t
Thanks Craig, I love the idea of using survey ships instead of scouts... makes good sense!
[quote]I did like playing Klingons, even though they werent very good. [/quote] Huh? At tech level 1 they are weak, not as bad as the romulans or cards. Once Klingons get that cloaked scout 2, they are extremely powerful. At tech 5, Klingons are by far the most powerful race. I love playing them, they are the most fun. The ferengi are over-powered at every level, too easy, not very fun.
Wow! Sole Soul, that is valuable information! Many many awesome tips! I think I'm on the right track with the population/morale issue. Thanks!
Thank you all for the great feedback! I can see it's going to take a while to absorb everything this game offers... and that is a good problem to have :) [quote] Ok, I'll be the Federation starting on level 5 and you can be the Romulans starting on level 1. I would like to see you kick my a$$ then.[/quote] LOL how brave of you :) You can be fed 5 and I'll be Rom 4. You would have a very hard time winning that one. Thanks again everyone, I'm reading up some more
nothing geez
Hi MOM :)
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