Thank you for those responses, I can see it will take time to grasp the bigger picture, which requires much more play on my part. I don't like running in the negative economy wise, and I'm not so far, and I *think* I've done right by fast building moral/economy*3/production*x the first 8-10 or so turns, while research is 100% and morale is 100%, then switched to dropping morale to ~60%, and shipyard 100% making my custom colony ships every 4 turns, which is working well, saving my money
Drokmed
Hi all, I just started playing a few days ago. Been reading all the strategy guides, wiki, etc. Too much to absorb, probably only comprehended a third, so please bare with me, I keep trying. I've restarted several times, colonizing about 5 planets, so I'm still new. I love this game! It totally replaces my BOTF. That is, until I discovered the 3 sliders nonsense that effects all systems, and can't be set on a per-planet basis. Read stuff like: [link="https://www.g
I'm sorry I read this thread. I was okay until I read it, now I'm confused. From what I understand about the 3 sliders so far, I think they are a bad idea. All three should be set to 100%, period. In other words, get rid of them. Seems to me this game would be a lot better without them. I do not see any advantage to them at all, on the contrary major setbacks, but I guess I'm missing something here. If I have one planet focused on economy, one on production, and one on res
Thanks Franco, great feedback. [quote]I am pretty much convinced that econ, influence and creativity bonuses trump anything else. Speed is a great bonus but it is too expensive[/quote] I can see economy is the obvious first choice, and influence to help trade and win by influence. Why creativity? I would think morale would be more valuable, but I'm new to this. Others I'm pondering are population growth and research. [quote]I find military victory to be a long and t
Thanks Craig, I love the idea of using survey ships instead of scouts... makes good sense!
[quote]I did like playing Klingons, even though they werent very good. [/quote] Huh? At tech level 1 they are weak, not as bad as the romulans or cards. Once Klingons get that cloaked scout 2, they are extremely powerful. At tech 5, Klingons are by far the most powerful race. I love playing them, they are the most fun. The ferengi are over-powered at every level, too easy, not very fun.
Wow! Sole Soul, that is valuable information! Many many awesome tips! I think I'm on the right track with the population/morale issue. Thanks!
Thank you all for the great feedback! I can see it's going to take a while to absorb everything this game offers... and that is a good problem to have :) [quote] Ok, I'll be the Federation starting on level 5 and you can be the Romulans starting on level 1. I would like to see you kick my a$$ then.[/quote] LOL how brave of you :) You can be fed 5 and I'll be Rom 4. You would have a very hard time winning that one. Thanks again everyone, I'm reading up some more
nothing geez
Hi MOM :)
test...
test... looks like these forums are severely broken...
test... post not showing up in forum, whats with that?
Hi all, my first post, new to this game. Please help me, I'm very confused. I'm old school, I come from Star Trek: Birth of the Federation. I'm a god in that game. I'll take on anyone, any race, any starting level, I'll whoop yer a$$, I still play it :) I'm used to micro-managing. This game is so much more advanced WOW I'm pleased... yet I'm confused on what to do. I am a NOOB big time. I just found this game yesterday, reading the forums and guides (too much to ab