[quote quoting="post"]Now, I don’t have a problem with pre-mades (teams who play together online). That’s a great thing in fact as long as the other side understands that. What I would like to see is something like the above. Where it looks at the player’s record and sees how many games this person has had the other people on that team in their game. Just information so people can make choices. [/quote] Awesome base concept. Rating m
TerranUp16
[quote who="Ferminal" reply="16" id="2309865"]Very wise and true, good to see people understand that replayability cannot be altered by more of the same (linear) content updates. [/quote] What!? Team Fortress 2's updates have vastly changed how much I play it. Gold Rush has very quickly become my favorite FPS map of all-time (and that's saying a fair bit) and Payload is easily my favorite TF2 game type. It has accounted significantly for my continued interest in
Frogboy, my apologies but I will not buy the proposed 2 for $9 pack. My real preference would be that Stardock + GPG continue to support the game and to therefore continue to keep both casual and hardcore players interested in the game and therefore for such players to continue to be interested in it and continue to interest those they know in the game and... Particularly with Heroes of Newarth and League of Legends on the horizon, both of which will pack a fair amount of heroes and w
[quote who="Thrawn2787" reply="2" id="2294548"]Well if you look at sins, clans have sort of died, but modding is still very strong. But iunno, demigod is a different game [/quote] As much as I want mod support very much, remember that we're not so much talking about clans here but just groups of friends. For example, I tend to play Demigod with at least one or two other friends and I play the game often with them. That is more what the premade issue is about at the mo
[quote who="Daikaze" reply="24" id="2282330"]It's easily possible to win against a premade, but it does put you at a disadvantage. I play as a premade when I can because it provides me with a reliable ally. Without forming a premade I find that a fair amount of my matches end simply because my ally bails on me and the match. However, I think the problem is frequently the lack of communication between most players. It's all a premade really offers that gives them any real advantage
[quote who="Obscenitor" reply="20" id="2273327"]Alright, now I'm curious about the other side of the argument. For everyone who defended the exp/gold values are you now disappointed or upset? I have no idea why people went to such lengths to defend something so clearly out of whack, the only argument in favor of the status quo I'd seen made was that it wasn't that big of a deal. [/quote] Just a tad combative there, eh? Anyway, most of the "defense", as you'll no
Rather completely disagree that buying Priests is necessarily a disadvantage... Granted, buying them as soon as you can with no specific purpose in mind isn't necessarily always the best idea. However, one of my favored strategies is to quickly secure the neutral portal flags and to use those to up my team's War Score and then to grab the Priest upgrade as we (myself and my team) push other flags and points. Why? Simple strategy really. Priests keep minions a
Actually had a case where a friend of mine's screen would just spin in circles. Not idea what caused the bug, but I was on VOIP with him and everything and I know him irl and have played Demigod with him tons of times so I know he wasn't trying to justify a ragequit (particularly not less than fifteen seconds into the match and the match after that)- he ended-up needing to restart his computer and so he did that and everything was fine after that. So yeah, there are some valid p
[quote who="woppin" reply="1" id="2255920"]I don't tend to hold grudges against companies, it doesnt really make sense. If they release more good products I will purchase them, if they don't then I wont. Always try before you buy... [/quote] Past behavior very often predicts future behavior. Sans Valve's support of Team Fortress 2 and pledging such support for Left 4 Dead and then just going and developing a sequel instead of getting content in the game that should have bee
[quote who="Sarebroman" reply="23" id="2241804"]Subscription fees, make it a small amount. 2.50-5.00 bucks a month. Even the biggest penny pinchers can't cry over that amount.[/quote] Yes I can and I'm not even much of a penny pincher. I do not like paying subscriptions for games, period. For a game like Demigod, no offense, but the only people willing to pay any kind of subscription are the highly competitive who have the time and are going to be willing to commit a sizab
[quote who="astonerbum" reply="15" id="2239234"]Make the minimum requirements include an Radeon X800. It has 256 ram but after 10 minutes performance dies my friend reports. He might ask for a refund since its unplayable. [/quote] The minimum video req on the ATi side is the x1600... and the x800 doesn't support Shader Model 3.0 so I'm kinda surprised that it runs the game at all.
Don't think it's so much the total lack of maps as much as a relative dearth of 2v2 maps.
[quote who="alban987" reply="5" id="2238216"]Would something similar to fallout3 / fable 2's DLC system work for you guys? Maybe a first round of free updates to include DG's and maps and then perhaps later on down the road a DLC pack with say 4 new DG's and 4 new maps or something along those lines? [/quote] Paid DLC, particularly on the PC, is an A+ way to get backlash. Imo, particularly with digital distribution, paid DLC is unnecessary- espe
For the connection issues, I was having an issue connecting to a friend online and it was just a damn persistent connection issue. No matter how we did it- had me host, had him host, had someone else host and have everyone join one at a time and we joined first, etc... Nothing fixed the fact that we just could not connect to each other. Next we tried GameRanger. When I went to connect to the room that he was in, a funny thing happened- GameRanged popped-up a notification t
MUCH BETTER. The beta patches and Monday/Tuesday updates were already beginning to kick the system into gear for me but this update pretty much sealed the deal. Before, connecting was doable but relatively long and arduous- took ~20-25 minutes just to get a game started because of how long the connections took to establish and how long it took to determine that someone was not connected properly. Thursday night/Friday morning, the connections have been just about instant a
Queen of Thorns is a pretty good Fortress killer too... Anyway, imo Erebus wasn't nearly as overpowered as first thought and then, on top of that, with all the talk of him being overpowered, he undoubtedly gained new converts who were expecting instant win and instead found that it still takes some skill/knowledge to get him to the point of even possibly being overpowered. I also think that other players have gotten some time to figure out how to handle him better as well when facing hi
The patch that JUST came out now includes the nerf. So ya...
From my time with Demigod, the game is designed around being more strategic/tactical than DotA- capping flags and using minions smartly (your own and the NPC minions) are much more central gamepaly components. Taking the tactical risk of "backdooring" to grab a portal flag is just that- a tactical risk - there is a very good chance that the enemy Demigods will be able to box you in and unless you have Giants you may be in for a very quick death with nothing to show for i
Was playing a game last night where we were just getting hammered. It started pretty even but we were on Leviathan and just failed to hold the Portal flags on the sides and the enemy team was piling on the minions (one of the few times where I would have killed to have had high-level Mist sitting around instead of Batswarm/Bite). Three of the four pathways to our Citadel were busted open and minions were flooding in- we were barely keeping ourselves afloat. However, we hel
Complete QFT I know Stardock is still working on fleshing out Impulse Reactor and of course are currently most focused on fixing multiplayer connection issues, but playing Demigod with friends enhances the game massively- it's just such a better experience. Whereas I've seen quite a few people on these forums make posts about how it's up to you, the player, to counter the enemy, and that you cannot rely on your team, with friends and/or players you are familiar with this whole dyn
DoW 2 already has the perfect concept for this and Demigod could very easily adapt it successfully: Everything on the right is selectable/clickable/targetable. So for Sedna, if allied Demigods could be represented like this, it would make healing a breeze. Also, for Generals on the whole, it would help to
Even without HoL, Angels can be quite effective at taking down a fleeing Demigod. They don't do much damage, but if the enemy Demigod is already heavily damaged- Acid Spit, Snipe that *almost killed it*, etc... the Angel can provide the final blow to turn a 15 second turn-around to get back into battle to a 40 second turn-around (really effective against Generals as ofc if the General dies then its units go with it whereas if it managed to limp back the General play can still control hi
ROFL WIN
On a side note, switching from an 8800GTS 640mb SSC to a GTX 280 hasn't altered the resolution issue.
[quote]Make sure your drivers are up to date from the manufacturer's website and whatnot.[/quote] Ofc- I'm actually running off of the new drivers nVidia released last Tuesday along w/PhysX acceleration. However, this issue has been occuring under both those drivers and the previous drivers. To the guy who was complaining about lag, do you have AA on? No matter what SoaSE's graphics are like, if you're looking at 1000+ onscreen entities that all need AA...