floyd007

floyd007

Joined Member # 3029311
2 Posts 8 Replies 1,260 Reputation

I through i should tell you about something seriously wrongi have found while playing 2.01. when a ship/starbase is destroyed, you can still see everything that was in their sensor range, with no fog.

28 Replies 22,437 Views

i have found that there just don't research the technology for weapons. in my last game, i give both of them space weapons, and they build massive fleets of nothing but the most basic weapon that is unlocked. gets annoying after a while.

6 Replies 4,150 Views

pay someone else to go to war with them. their super ability is making lots of small ships. i would suggest also making a few larger ships. If you don't want to go to war, build up a good military rating, so they have less reason to start a war.you might want to place a spy on them as well. i would pay the dregin to go to war with the altarians,and hope you have lots of good factions in your game.

2 Replies 3,710 Views

Title says it all. i would like to see 2 things 1) new/different bonus tiles. Lose the food tiles, gain better ones, like infulence 300%, or an economy boost one. 2) more options in the race setup screen, such as new race ablities, like logistics, minitureisation (bad spelling) and boosts for each type of weapon, like mass drivers, 1 point for 15% boost. Also to be able to set strong and weak points, like the pre-set races. I would also like the option to cus

242 Replies 394,290 Views

I guess idea 3 is not a good one then. What about the first 2 ideas? The first is to allow players/ai to make a starbase give more useful affects on a smaller area. The second will force players to upgrade ships only at certain areas, and docked ships could defend the starbase when under attack. It never made sense to me that a ship could upgrade when isolated from any sort of supply source.

15 Replies 49,847 Views

i never said we need carriers, i just noticed that every idea on them involves new ships. This idea would make tiny hulls usful towards the end of games, as they would be faster, and there would be more of them. Also can i point out that only the third idea is a carrier.

15 Replies 49,847 Views

1) starbases could be built in orbit around a planet or star. maybe have the modules only benefit that planet/star system only, but have them give a higher bonus. 2) ships should only be allowed to upgrade in orbit of a planet with a ship yard, or in a starbase, docked with the starbase (maybe a new module) and upgrades would be slower, using maintense funds, or a 1 turn upgrade with money. a benefit would be that the ships inside would help defend the starba

15 Replies 49,847 Views

hello everyone. This is my first post, and i have been experienceing the same problem. I also can not find the registry on my computer. I have looked everywhere, but no luck. wondering if anyone else know where it would be, Steps taken to fix: 1. Change registry key: HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\GalCiv2\DarkAvatar Change 1.80g100 to 1.70 2. Updated DA via SDC 3. Reboot does not work, as they is no software folder, or drengi

15 Replies 9,535 Views