N.tox

N.tox

Joined Member # 3019915
1 Posts 7 Replies 90 Reputation

Just an advise, put a card like that on a pIV may be waste of money : I had a PIV 3.0 Ghz when I installed a 8800 GTX in it and replace the power supply (already had good memory : Corsair 2*1Ghz), well the result was that evry graphical things, especially games, ran slower than with my 6600GT, even after upgrading. I was lucky, i had enough money to spend to buy a MB, CPU, Memory. But it may not be your case... but apparently, weirdly, it worked for others, maybe it was just my MB which was a

10 Replies 41,137 Views

Personnaly, I would say Python, it is more and more used by professionnals, and nonetheless it's very very quick to learn. Excellent for beginners, as many really boring aspects (which will be necessary for "bigger" language) are automaticaly managed as the memory, the pointers, the types of variables... the fact that python have an interactive console makes it unvaluable for beginners, that plus the excelent integrated debuger. And if you choose Python, once you have understand the concept o

25 Replies 178,888 Views

To flip a Mesh (any object in fact) you have normally a mirror button in the toolbar, but select carefully the... hmmm,... "reference point" I don't remember its name. But whatever it is, it's in the toolbar, not far from the selecting mode, you have several options (Center, local, parent, world, [and your own]). If you're working an a half of mesh (with a symetry modifer) select the World "reference point", else, the Local one (it's the pivot point).

10 Replies 6,849 Views

mhhh...ok, In the meanwhile i have found a way to build ships which can lod mor people in, we just have to copy an original GC2Types.xml (from TA or DA, and maybe DL but i don't know) to the [ModName]/Data folder and modifiy it. wejust have to reduce the size of original components, this way we are able to put more modules on a ship... and if we want the other races being able to get bigger colony or troop ship, we just have to make some new ships for them. This is not elegant

10 Replies 6,725 Views

XW_LandTank ? where can we find it ? mmhhh hte thing about the size can't be, why define a Max Capacity parameter then? I really thingk this a hardcoded condition which after verify the ability of the component (and then pop the troopload menu) verify the object name... I don't see anything else... But if we want a Stardock staff intervention, maybe we should create a dedicated thread, and hope [e digicons]^_^[/e] .

10 Replies 6,725 Views

Ok, thanks a lot :) I try it and I report. About the Colony or Troop Module, wouldn't it be cause it need their own SXX_***.x file where XX is different from 0 and 99 ? Where can we get the significtion of those numbers (all that can be used from 0 to 99) ? EDIT: Man, you rock ! Evrything works Fine even the AdvColony ! I tried a UltimateTroopModule just for test, it worked perfectly too ! As it works for me and apparently not for you, I precise that I have the

10 Replies 6,725 Views

Hi, I recently aquired GalCiv2 Ultimate, and for the first time on this game, decided to mak a race with a specific TechTree. I first created a mod Folder with all the needed subfolders etc... I had no Problem to make the TechTree, nor the Planet Improvements, evrything was shown and worked... But when I created some ship components (I just use existing model and thumbnail), i created only the few new components, in a MyMod/Data/ShipComponents/GC2Types.xml file (the first name for the

10 Replies 6,725 Views